Files
MacroLibX/runtime/Includes/Renderer/Descriptors/DescriptorPool.h
2024-04-23 20:59:50 +02:00

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* DescriptorPool.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/23 18:32:43 by maldavid #+# #+# */
/* Updated: 2024/04/23 19:36:03 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __VK_DESCRIPTOR_POOL__
#define __VK_DESCRIPTOR_POOL__
namespace mlx
{
class DescriptorPool
{
public:
DescriptorPool() = default;
void Init(std::vector<VkDescriptorPoolSize> sizes);
VkDescriptorSet AllocateDescriptorSet(class DescriptorSetLayout& layout);
void FreeDescriptor(VkDescriptorSet set);
void Destroy() noexcept;
inline VkDescriptorPool& operator()() noexcept { return m_pool; }
inline VkDescriptorPool& Get() noexcept { return m_pool; }
inline std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocated_sets; }
inline bool IsInit() const noexcept { return m_pool != VK_NULL_HANDLE; }
~DescriptorPool() = default;
private:
VkDescriptorPool m_pool = VK_NULL_HANDLE;
std::size_t m_allocated_sets = 0;
};
}
#endif