Files
MacroLibX/runtime/Includes/Core/Graphics.inl
2024-10-27 01:14:07 +02:00

84 lines
2.3 KiB
C++

#pragma once
#include <Core/Graphics.h>
namespace mlx
{
void GraphicsSupport::ResetRenderData() noexcept
{
MLX_PROFILE_FUNCTION();
p_scene->ResetScene();
m_put_pixel_manager.ResetRenderData();
m_draw_layer = 0;
m_pixelput_called = false;
}
void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
if(texture)
{
m_pixelput_called = true;
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
}
}
void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str)
{
MLX_PROFILE_FUNCTION();
Vec4f vec_color = {
static_cast<float>((color & 0x000000FF)) / 255.f,
static_cast<float>((color & 0x0000FF00) >> 8) / 255.f,
static_cast<float>((color & 0x00FF0000) >> 16) / 255.f,
static_cast<float>((color & 0xFF000000) >> 24) / 255.f
};
NonOwningPtr<Text> text = p_scene->GetTextFromPositionAndColor(str, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, vec_color);
if(!text)
{
Text& new_text = p_scene->CreateText(str);
new_text.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
new_text.SetColor(std::move(vec_color));
if(m_pixelput_called)
{
m_draw_layer++;
m_pixelput_called = false;
}
}
else if(!p_scene->IsTextAtGivenDrawLayer(str, m_draw_layer))
{
p_scene->BringToFront(text.Get());
m_draw_layer++;
}
}
void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, int x, int y)
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTextureAndPosition(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) });
if(!sprite)
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
if(m_pixelput_called)
{
m_draw_layer++;
m_pixelput_called = false;
}
}
else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
{
p_scene->BringToFront(sprite.Get());
m_draw_layer++;
}
}
void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept
{
MLX_PROFILE_FUNCTION();
p_scene->TryEraseSpriteFromTexture(texture);
}
}