mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 14:43:34 +00:00
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* application.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 21:49:46 by maldavid #+# #+# */
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/* Updated: 2023/12/08 18:52:47 by kbz_8 ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef __MLX_APPLICATION__
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#define __MLX_APPLICATION__
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#include <list>
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#include <memory>
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#include <string>
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#include <vector>
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#include <utility>
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#include <functional>
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#include <core/errors.h>
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#include <core/graphics.h>
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#include <platform/inputs.h>
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#include <core/profile.h>
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namespace mlx::core
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{
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class Application
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{
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public:
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Application();
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inline void getMousePos(int* x, int* y) noexcept;
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inline void mouseMove(void* win, int x, int y) noexcept;
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inline void onEvent(void* win, int event, int (*funct_ptr)(int, void*), void* param) noexcept;
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inline void getScreenSize(int* w, int* h) noexcept;
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inline void* newGraphicsSuport(std::size_t w, std::size_t h, std::string title);
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inline void clearGraphicsSupport(void* win);
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inline void destroyGraphicsSupport(void* win);
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inline void pixelPut(void* win, int x, int y, uint32_t color) const noexcept;
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inline void stringPut(void* win, int x, int y, int color, char* str);
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void* newTexture(int w, int h);
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void* newStbTexture(char* file, int* w, int* h); // stb textures are format managed by stb image (png, jpg, bpm, ...)
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inline void texturePut(void* win, void* img, int x, int y);
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inline int getTexturePixel(void* img, int x, int y);
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inline void setTexturePixel(void* img, int x, int y, uint32_t color);
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void destroyTexture(void* ptr);
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inline void loopHook(int (*f)(void*), void* param);
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inline void loopEnd() noexcept;
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inline void loadFont(void* win, const std::filesystem::path& filepath, float scale);
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void run() noexcept;
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~Application();
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private:
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std::list<Texture> _textures;
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std::vector<std::unique_ptr<GraphicsSupport>> _graphics;
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std::function<int(void*)> _loop_hook;
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std::unique_ptr<Input> _in;
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void* _param = nullptr;
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bool _is_loop_running = false;
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};
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}
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#include <core/application.inl>
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#endif // __MLX_APPLICATION__
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