Files
MacroLibX/runtime/Includes/Core/Graphics.inl
Kbz-8 cfb41b7b27 yes
2024-10-22 16:25:13 +02:00

55 lines
1.5 KiB
C++

#pragma once
#include <Core/Graphics.h>
namespace mlx
{
void GraphicsSupport::ResetRenderData() noexcept
{
MLX_PROFILE_FUNCTION();
p_scene->ResetSprites();
m_put_pixel_manager.ResetRenderData();
m_draw_layer = 0;
PixelPut(0, 0, 0x00000000); // bozoman solution FIXME WTF
}
void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
if(texture)
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
}
}
void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str)
{
MLX_PROFILE_FUNCTION();
(void)x;
(void)y;
(void)color;
(void)str;
}
void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, int x, int y)
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTextureAndPosition(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) });
if(!sprite)
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
m_draw_layer++;
}
else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
p_scene->BringToFront(std::move(sprite));
}
void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept
{
MLX_PROFILE_FUNCTION();
p_scene->TryEraseSpriteFromTexture(texture);
}
}