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MacroLibX/runtime/Sources/Renderer/Descriptors/DescriptorSetLayout.cpp
2024-04-23 20:59:50 +02:00

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* DescriptorSetLayout.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/23 18:37:28 by maldavid #+# #+# */
/* Updated: 2024/04/23 19:52:41 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <PreCompiled.h>
#include <Renderer/Descriptors/DescriptorSetLayout.h>
#include <Renderer/Core/Rendercore.h>
namespace mlx
{
void DescriptorSetLayout::Init(std::vector<std::pair<int, VkDescriptorType>> binds, VkShaderStageFlagBits stage)
{
std::vector<VkDescriptorSetLayoutBinding> bindings(binds.size());
for(std::size_t i = 0; i < binds.size(); i++)
{
bindings[i].binding = binds[i].first;
bindings[i].descriptorCount = 1;
bindings[i].descriptorType = binds[i].second;
bindings[i].pImmutableSamplers = nullptr;
bindings[i].stageFlags = stage;
}
m_bindings = std::move(binds);
VkDescriptorSetLayoutCreateInfo layout_info{};
layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layout_info.bindingCount = m_bindings.size();
layout_info.pBindings = m_bindings.data();
VkResult res = vkCreateDescriptorSetLayout(RenderCore::Get().GetDevice().Get(), &layout_info, nullptr, &m_layout);
if(res != VK_SUCCESS)
FatalError("Vulkan : failed to create descriptor set layout, %", VerbaliseVkResult(res));
}
void DescriptorSetLayout::Destroy() noexcept
{
vkDestroyDescriptorSetLayout(RenderCore::Get().GetDevice().Get(), m_layout, nullptr);
m_layout = VK_NULL_HANDLE;
}
}