Files
MacroLibX/runtime/Sources/Renderer/Command/CommandManager.cpp
2024-04-23 20:59:50 +02:00

43 lines
1.5 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* CommandManager.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/02 17:50:52 by maldavid #+# #+# */
/* Updated: 2024/04/23 14:55:04 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <PreCompiled.h>
#include <Renderer/Command/CommandManager.h>
namespace mlx
{
void CommandManager::Init() noexcept
{
m_cmd_pool.Init();
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
m_cmd_buffers[i].Init(CommandBufferType::LongTime, this);
}
void CommandManager::BeginRecord(int active_image_index)
{
m_cmd_buffers[active_image_index].BeginRecord();
}
void CommandManager::EndRecord(int active_image_index)
{
m_cmd_buffers[active_image_index].EndRecord();
}
void CommandManager::Destroy() noexcept
{
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
m_cmd_buffers[i].Destroy();
m_cmd_pool.Destroy();
}
}