Files
MacroLibX/runtime/Sources/Core/Application.cpp
2024-04-23 20:59:50 +02:00

116 lines
3.1 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Application.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 22:10:52 by maldavid #+# #+# */
/* Updated: 2024/04/23 15:06:26 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <PreCompiled.h>
#include <Core/Application.h>
#include <Renderer/Texts/TextLibrary.h>
#include <Renderer/Texts/FontLibrary.h>
#include <Renderer/Images/Texture.h>
#include <Renderer/Core/RenderCore.h>
#include <Core/Memory.h>
#include <Core/EventBus.h>
namespace mlx
{
Application::Application() : m_fps(), m_in()
{
EventBus::RegisterListener({[](const EventBase& event)
{
}, "__internal_application" });
m_fps.init();
}
void Application::Run() noexcept
{
m_in.Run();
while(m_in.IsRunning())
{
if(!m_fps.Update())
continue;
m_in.Update();
if(f_loop_hook)
f_loop_hook(p_param);
for(auto& gs : m_graphics)
{
if(gs)
gs->Render();
}
}
RenderCore::Get().GetSingleTimeCmdManager().UpdateSingleTimesCmdBuffersSubmitState();
for(auto& gs : m_graphics)
{
if(!gs)
continue;
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
gs->GetRenderer().GetCmdBuffer(i).WaitForExecution();
}
}
void* Application::NewTexture(int w, int h)
{
MLX_PROFILE_FUNCTION();
Texture* texture = new Texture;
#ifdef DEBUG
texture->Create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, "__mlx_unamed_user_texture");
#else
texture->Create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, nullptr);
#endif
m_image_registry.RegisterTexture(texture);
return texture;
}
void* Application::NewStbTexture(char* file, int* w, int* h)
{
MLX_PROFILE_FUNCTION();
Texture* texture = StbTextureLoad(file, w, h);
m_image_registry.RegisterTexture(texture);
return texture;
}
void Application::DestroyTexture(void* ptr)
{
MLX_PROFILE_FUNCTION();
vkDeviceWaitIdle(RenderCore::Get().GetDevice().Get()); // TODO : synchronize with another method than waiting for GPU to be idle
if(!m_image_registry.Find(ptr))
{
Error("invalid image ptr");
return;
}
Texture* texture = static_cast<Texture*>(ptr);
if(!texture->IsInit())
Error("trying to destroy a texture that has already been destroyed");
else
texture->Destroy();
for(auto& gs : _graphics)
{
if(gs)
gs->TryEraseTextureFromManager(texture);
}
m_image_registry.UnregisterTexture(texture);
delete texture;
}
Application::~Application()
{
TextLibrary::Get().ClearLibrary();
FontLibrary::Get().ClearLibrary();
}
}