Files
MacroLibX/runtime/Includes/Graphics/Mesh.h
2024-12-16 01:24:25 +01:00

69 lines
1.9 KiB
C++

#ifndef __MLX_RENDERER_MESH__
#define __MLX_RENDERER_MESH__
#include <Renderer/Vertex.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
namespace mlx
{
class Mesh
{
public:
struct SubMesh
{
struct NoBuild {};
VertexBuffer vbo;
IndexBuffer ibo;
std::vector<Vertex> vertex_data;
std::vector<std::uint32_t> index_data;
std::size_t triangle_count = 0;
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices);
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, NoBuild);
};
public:
Mesh() = default;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept;
inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); }
inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
~Mesh();
private:
std::vector<SubMesh> m_sub_meshes;
};
// A registry just to avoid destroying meshes when clearing a window
class MeshRegistry
{
public:
inline MeshRegistry();
inline void RegisterMesh(std::shared_ptr<Mesh> mesh);
inline std::shared_ptr<Mesh> FindMesh(const std::vector<Mesh::SubMesh>& sub_meshes);
inline void UnregisterMesh(std::shared_ptr<Mesh> mesh);
inline void Reset();
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static MeshRegistry& Get() noexcept { return *s_instance; }
inline ~MeshRegistry();
private:
inline static MeshRegistry* s_instance = nullptr;
std::unordered_set<std::shared_ptr<Mesh>> m_meshes_registry;
};
}
#include <Graphics/Mesh.inl>
#endif