Files
MacroLibX/runtime/Sources/Renderer/Pipelines/Graphics.cpp
2024-09-02 13:02:32 +02:00

181 lines
7.6 KiB
C++

#include <PreCompiled.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Renderer.h>
#include <Renderer/Vertex.h>
#include <Core/EventBus.h>
namespace Scop
{
void GraphicPipeline::Init(const GraphicPipelineDescriptor& descriptor)
{
if(!descriptor.vertex_shader || !descriptor.fragment_shader)
FatalError("Vulkan : invalid shaders");
m_attachments = descriptor.color_attachments;
p_vertex_shader = descriptor.vertex_shader;
p_fragment_shader = descriptor.fragment_shader;
p_renderer = descriptor.renderer;
p_depth = descriptor.depth;
std::vector<VkPushConstantRange> push_constants;
std::vector<VkDescriptorSetLayout> set_layouts;
push_constants.insert(push_constants.end(), p_vertex_shader->GetPipelineLayout().push_constants.begin(), p_vertex_shader->GetPipelineLayout().push_constants.end());
push_constants.insert(push_constants.end(), p_fragment_shader->GetPipelineLayout().push_constants.begin(), p_fragment_shader->GetPipelineLayout().push_constants.end());
set_layouts.insert(set_layouts.end(), p_vertex_shader->GetPipelineLayout().set_layouts.begin(), p_vertex_shader->GetPipelineLayout().set_layouts.end());
set_layouts.insert(set_layouts.end(), p_fragment_shader->GetPipelineLayout().set_layouts.begin(), p_fragment_shader->GetPipelineLayout().set_layouts.end());
m_pipeline_layout = kvfCreatePipelineLayout(RenderCore::Get().GetDevice(), set_layouts.data(), set_layouts.size(), push_constants.data(), push_constants.size());
TransitionAttachments();
CreateFramebuffers(m_attachments, descriptor.clear_color_attachments);
VkPhysicalDeviceFeatures features{};
vkGetPhysicalDeviceFeatures(RenderCore::Get().GetPhysicalDevice(), &features);
KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
kvfGPipelineBuilderAddShaderStage(builder, p_vertex_shader->GetShaderStage(), p_vertex_shader->GetShaderModule(), "main");
kvfGPipelineBuilderAddShaderStage(builder, p_fragment_shader->GetShaderStage(), p_fragment_shader->GetShaderModule(), "main");
kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
kvfGPipelineBuilderEnableAlphaBlending(builder);
if(p_depth)
kvfGPipelineBuilderEnableDepthTest(builder, (descriptor.depth_test_equal ? VK_COMPARE_OP_EQUAL : VK_COMPARE_OP_LESS), true);
else
kvfGPipelineBuilderDisableDepthTest(builder);
kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
if(features.sampleRateShading)
kvfGPipelineBuilderSetMultisamplingShading(builder, VK_SAMPLE_COUNT_1_BIT, 0.25f);
else
kvfGPipelineBuilderSetMultisampling(builder, VK_SAMPLE_COUNT_1_BIT);
if(!descriptor.no_vertex_inputs)
{
VkVertexInputBindingDescription binding_description = Vertex::GetBindingDescription();
auto attributes_description = Vertex::GetAttributeDescriptions();
kvfGPipelineBuilderSetVertexInputs(builder, binding_description, attributes_description.data(), attributes_description.size());
}
m_pipeline = kvfCreateGraphicsPipeline(RenderCore::Get().GetDevice(), m_pipeline_layout, builder, m_renderpass);
DebugLog("Vulkan : graphics pipeline created");
kvfDestroyGPipelineBuilder(builder);
}
bool GraphicPipeline::BindPipeline(VkCommandBuffer command_buffer, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept
{
TransitionAttachments(command_buffer);
VkFramebuffer fb = m_framebuffers[framebuffer_index];
VkExtent2D fb_extent = kvfGetFramebufferSize(fb);
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = fb_extent.width;
viewport.height = fb_extent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = fb_extent;
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
for(int i = 0; i < m_clears.size(); i++)
{
m_clears[i].color.float32[0] = clear[0];
m_clears[i].color.float32[1] = clear[1];
m_clears[i].color.float32[2] = clear[2];
m_clears[i].color.float32[3] = clear[3];
}
if(p_depth)
m_clears.back().depthStencil = VkClearDepthStencilValue{ 1.0f, 0 };
kvfBeginRenderPass(m_renderpass, command_buffer, fb, fb_extent, m_clears.data(), m_clears.size());
vkCmdBindPipeline(command_buffer, GetPipelineBindPoint(), GetPipeline());
return true;
}
void GraphicPipeline::EndPipeline(VkCommandBuffer command_buffer) noexcept
{
vkCmdEndRenderPass(command_buffer);
}
void GraphicPipeline::Destroy() noexcept
{
p_vertex_shader.reset();
p_fragment_shader.reset();
for(auto& fb : m_framebuffers)
{
kvfDestroyFramebuffer(RenderCore::Get().GetDevice(), fb);
DebugLog("Vulkan : framebuffer destroyed");
}
m_framebuffers.clear();
kvfDestroyPipelineLayout(RenderCore::Get().GetDevice(), m_pipeline_layout);
m_pipeline_layout = VK_NULL_HANDLE;
DebugLog("Vulkan : graphics pipeline layout destroyed");
kvfDestroyRenderPass(RenderCore::Get().GetDevice(), m_renderpass);
m_renderpass = VK_NULL_HANDLE;
DebugLog("Vulkan : renderpass destroyed");
kvfDestroyPipeline(RenderCore::Get().GetDevice(), m_pipeline);
m_pipeline = VK_NULL_HANDLE;
DebugLog("Vulkan : graphics pipeline destroyed");
}
void GraphicPipeline::CreateFramebuffers(const std::vector<NonOwningPtr<Texture>>& render_targets, bool clear_attachments)
{
std::vector<VkAttachmentDescription> attachments;
std::vector<VkImageView> attachment_views;
if(p_renderer)
{
attachments.push_back(kvfBuildSwapchainAttachmentDescription(p_renderer->GetSwapchain(), clear_attachments));
attachment_views.push_back(p_renderer->GetSwapchainImages()[0].GetImageView());
}
for(NonOwningPtr<Texture> image : render_targets)
{
attachments.push_back(kvfBuildAttachmentDescription((kvfIsDepthFormat(image->GetFormat()) ? KVF_IMAGE_DEPTH : KVF_IMAGE_COLOR), image->GetFormat(), image->GetLayout(), image->GetLayout(), clear_attachments, VK_SAMPLE_COUNT_1_BIT));
attachment_views.push_back(image->GetImageView());
}
if(p_depth)
{
attachments.push_back(kvfBuildAttachmentDescription((kvfIsDepthFormat(p_depth->GetFormat()) ? KVF_IMAGE_DEPTH : KVF_IMAGE_COLOR), p_depth->GetFormat(), p_depth->GetLayout(), p_depth->GetLayout(), clear_attachments, VK_SAMPLE_COUNT_1_BIT));
attachment_views.push_back(p_depth->GetImageView());
}
m_renderpass = kvfCreateRenderPass(RenderCore::Get().GetDevice(), attachments.data(), attachments.size(), GetPipelineBindPoint());
m_clears.clear();
m_clears.resize(attachments.size());
DebugLog("Vulkan : renderpass created");
if(p_renderer)
{
for(const Image& image : p_renderer->GetSwapchainImages())
{
attachment_views[0] = image.GetImageView();
m_framebuffers.push_back(kvfCreateFramebuffer(RenderCore::Get().GetDevice(), m_renderpass, attachment_views.data(), attachment_views.size(), { .width = image.GetWidth(), .height = image.GetHeight() }));
DebugLog("Vulkan : framebuffer created");
}
}
for(NonOwningPtr<Texture> image : render_targets)
{
m_framebuffers.push_back(kvfCreateFramebuffer(RenderCore::Get().GetDevice(), m_renderpass, attachment_views.data(), attachment_views.size(), { .width = image->GetWidth(), .height = image->GetHeight() }));
DebugLog("Vulkan : framebuffer created");
}
}
void GraphicPipeline::TransitionAttachments(VkCommandBuffer cmd)
{
if(p_depth)
p_depth->TransitionLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, cmd);
for(NonOwningPtr<Texture> image : m_attachments)
{
if(!image->IsInit())
continue;
image->TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, cmd);
}
}
}