Files
MacroLibX/runtime/Includes/Renderer/Buffer.h

87 lines
3.0 KiB
C++

#ifndef __MLX_GPU_BUFFER__
#define __MLX_GPU_BUFFER__
#include <Renderer/Enums.h>
#include <Renderer/RenderCore.h>
#include <Utils/Buffer.h>
namespace mlx
{
class GPUBuffer
{
public:
GPUBuffer() = default;
void Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, std::string_view debug_name);
void Destroy() noexcept;
bool CopyFrom(const GPUBuffer& buffer) noexcept;
void Swap(GPUBuffer& buffer) noexcept;
[[nodiscard]] MLX_FORCEINLINE void* GetMap() const noexcept { return p_map; }
[[nodiscard]] MLX_FORCEINLINE VkBuffer Get() const noexcept { return m_buffer; }
[[nodiscard]] MLX_FORCEINLINE VmaAllocation GetAllocation() const noexcept { return m_allocation; }
[[nodiscard]] MLX_FORCEINLINE VkDeviceSize GetSize() const noexcept { return m_size; }
[[nodiscard]] MLX_FORCEINLINE VkDeviceSize GetOffset() const noexcept { return m_offset; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_buffer != VK_NULL_HANDLE; }
~GPUBuffer() = default;
protected:
void PushToGPU() noexcept;
protected:
#ifdef DEBUG
std::string m_debug_name;
#endif
VkBuffer m_buffer = VK_NULL_HANDLE;
VmaAllocation m_allocation;
VkDeviceSize m_offset = 0;
VkDeviceSize m_size = 0;
void* p_map = nullptr;
private:
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VmaAllocationCreateInfo alloc_info, std::string_view debug_name);
private:
VkBufferUsageFlags m_usage = 0;
};
class VertexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags, std::string_view debug_name) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | additional_flags, {}, std::move(debug_name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { VkDeviceSize offset = 0; RenderCore::Get().vkCmdBindVertexBuffers(cmd, 0, 1, &m_buffer, &offset); }
};
class IndexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags, std::string_view debug_name) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, {}, std::move(debug_name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, 0, VK_INDEX_TYPE_UINT32); }
};
class UniformBuffer
{
public:
void Init(std::uint32_t size, std::string_view debug_name);
void SetData(CPUBuffer data, std::size_t frame_index);
void Destroy() noexcept;
inline VkDeviceSize GetSize(int i) const noexcept { return m_buffers[i].GetSize(); }
inline VkDeviceSize GetOffset(int i) const noexcept { return m_buffers[i].GetOffset(); }
inline VkBuffer GetVk(int i) const noexcept { return m_buffers[i].Get(); }
inline GPUBuffer& Get(int i) noexcept { return m_buffers[i]; }
private:
std::array<GPUBuffer, MAX_FRAMES_IN_FLIGHT> m_buffers;
std::array<void*, MAX_FRAMES_IN_FLIGHT> m_maps;
};
}
#endif