Files
MacroLibX/src/renderer/images/texture.cpp
2023-03-31 22:16:21 +02:00

36 lines
1.6 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* texture.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/03/31 18:03:35 by maldavid #+# #+# */
/* Updated: 2023/03/31 18:06:26 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <renderer/images/texture.h>
#include <renderer/buffers/vk_buffer.h>
namespace mlx
{
void Texture::create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format)
{
Image::create(width, height, format,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
Image::createImageView(VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT);
Image::createSampler();
Buffer staging_buffer;
std::size_t size = width * height * (format == VK_FORMAT_R32G32B32A32_SFLOAT ? 16 : 4);
staging_buffer.create(Buffer::kind::dynamic, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, pixels);
Image::copyBuffer(staging_buffer);
staging_buffer.destroy();
}
}