Files
MacroLibX/runtime/Sources/Renderer/Buffer.cpp
2025-09-24 19:39:22 +02:00

230 lines
7.3 KiB
C++

#include <PreCompiled.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Buffer.h>
namespace mlx
{
void GPUBuffer::Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, [[maybe_unused]] std::string_view debug_name)
{
MLX_PROFILE_FUNCTION();
VmaAllocationCreateInfo alloc_info{};
alloc_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
alloc_info.usage = VMA_MEMORY_USAGE_AUTO;
if(type == BufferType::Constant)
{
if(data.Empty())
{
Warning("Vulkan: trying to create constant buffer without data (constant buffers cannot be modified after creation)");
return;
}
m_usage = usage | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
}
else if(type == BufferType::HighDynamic)
m_usage = usage;
else // LowDynamic or Staging
m_usage = usage | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
CreateBuffer(size, m_usage, alloc_info, std::move(debug_name));
if(!data.Empty())
{
if(p_map != nullptr)
std::memcpy(p_map, data.GetData(), data.GetSize());
}
if(type == BufferType::Constant || type == BufferType::LowDynamic)
PushToGPU();
}
void GPUBuffer::CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VmaAllocationCreateInfo alloc_info, [[maybe_unused]] std::string_view debug_name)
{
MLX_PROFILE_FUNCTION();
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
#ifdef DEBUG
m_debug_name = debug_name;
std::string alloc_name{ debug_name };
if(usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
alloc_name.append("_index_buffer");
else if(usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
alloc_name.append("_vertex_buffer");
else if(usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
alloc_name.append("_uniform_buffer");
else
alloc_name.append("_buffer");
m_allocation = RenderCore::Get().GetAllocator().CreateBuffer(&bufferInfo, &alloc_info, m_buffer, alloc_name.c_str());
#else
m_allocation = RenderCore::Get().GetAllocator().CreateBuffer(&bufferInfo, &alloc_info, m_buffer, nullptr);
#endif
if(alloc_info.flags != 0)
RenderCore::Get().GetAllocator().MapMemory(m_allocation, &p_map);
m_size = size;
}
bool GPUBuffer::CopyFrom(const GPUBuffer& buffer) noexcept
{
MLX_PROFILE_FUNCTION();
if(!(m_usage & VK_BUFFER_USAGE_TRANSFER_DST_BIT))
{
Error("Vulkan: buffer cannot be the destination of a copy because it does not have the correct usage flag");
return false;
}
if(!(buffer.m_usage & VK_BUFFER_USAGE_TRANSFER_SRC_BIT))
{
Error("Vulkan: buffer cannot be the source of a copy because it does not have the correct usage flag");
return false;
}
VkCommandBuffer cmd = kvfCreateCommandBuffer(RenderCore::Get().GetDevice());
kvfBeginCommandBuffer(cmd, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
kvfCopyBufferToBuffer(cmd, m_buffer, buffer.Get(), m_size, 0, 0);
kvfEndCommandBuffer(cmd);
VkFence fence = kvfCreateFence(RenderCore::Get().GetDevice());
kvfSubmitSingleTimeCommandBuffer(RenderCore::Get().GetDevice(), cmd, KVF_GRAPHICS_QUEUE, fence);
kvfDestroyFence(RenderCore::Get().GetDevice(), fence);
kvfDestroyCommandBuffer(RenderCore::Get().GetDevice(), cmd);
return true;
}
void GPUBuffer::PushToGPU() noexcept
{
MLX_PROFILE_FUNCTION();
VmaAllocationCreateInfo alloc_info{};
alloc_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
GPUBuffer new_buffer;
new_buffer.m_usage = (this->m_usage & 0xFFFFFFFC) | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
#ifdef DEBUG
std::string new_name = m_debug_name + "_gpu";
new_buffer.CreateBuffer(m_size, new_buffer.m_usage, alloc_info, new_name);
#else
new_buffer.CreateBuffer(m_size, new_buffer.m_usage, alloc_info, {});
#endif
if(new_buffer.CopyFrom(*this))
Swap(new_buffer);
new_buffer.Destroy();
DebugLog("Vulkan: pushed buffer to GPU memory");
}
void GPUBuffer::Destroy() noexcept
{
MLX_PROFILE_FUNCTION();
if(m_buffer == VK_NULL_HANDLE)
return;
RenderCore::Get().GetAllocator().UnmapMemory(m_allocation);
#ifdef DEBUG
std::string alloc_name{ m_debug_name };
if(m_usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
alloc_name.append("_index_buffer");
else if(m_usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
alloc_name.append("_vertex_buffer");
else if(m_usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
alloc_name.append("_uniform_buffer");
else
alloc_name.append("_buffer");
RenderCore::Get().GetAllocator().DestroyBuffer(m_allocation, m_buffer, alloc_name.c_str());
#else
RenderCore::Get().GetAllocator().DestroyBuffer(m_allocation, m_buffer, nullptr);
#endif
m_buffer = VK_NULL_HANDLE;
}
void GPUBuffer::Swap(GPUBuffer& buffer) noexcept
{
MLX_PROFILE_FUNCTION();
std::swap(m_buffer, buffer.m_buffer);
std::swap(m_allocation, buffer.m_allocation);
std::swap(m_size, buffer.m_size);
std::swap(m_offset, buffer.m_offset);
std::swap(p_map, buffer.p_map);
std::swap(m_usage, buffer.m_usage);
}
void VertexBuffer::SetData(CPUBuffer data)
{
MLX_PROFILE_FUNCTION();
if(data.GetSize() > m_size)
{
Error("Vulkan: trying to store to much data in a vertex buffer (% bytes in % bytes)", data.GetSize(), m_size);
return;
}
if(data.Empty())
{
Warning("Vulkan: cannot set empty data in a vertex buffer");
return;
}
GPUBuffer staging;
#ifdef DEBUG
staging.Init(BufferType::Staging, data.GetSize(), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, data, m_debug_name);
#else
staging.Init(BufferType::Staging, data.GetSize(), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, data, {});
#endif
CopyFrom(staging);
staging.Destroy();
}
void IndexBuffer::SetData(CPUBuffer data)
{
MLX_PROFILE_FUNCTION();
if(data.GetSize() > m_size)
{
Error("Vulkan: trying to store to much data in an index buffer (% bytes in % bytes)", data.GetSize(), m_size);
return;
}
if(data.Empty())
{
Warning("Vulkan: cannot set empty data in an index buffer");
return;
}
GPUBuffer staging;
#ifdef DEBUG
staging.Init(BufferType::Staging, data.GetSize(), VK_BUFFER_USAGE_INDEX_BUFFER_BIT, data, m_debug_name);
#else
staging.Init(BufferType::Staging, data.GetSize(), VK_BUFFER_USAGE_INDEX_BUFFER_BIT, data, {});
#endif
CopyFrom(staging);
staging.Destroy();
}
void UniformBuffer::Init(std::uint32_t size, [[maybe_unused]] std::string_view debug_name)
{
MLX_PROFILE_FUNCTION();
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
#ifdef DEBUG
m_buffers[i].Init(BufferType::HighDynamic, size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, {}, std::string{ debug_name } + '_' + std::to_string(i));
#else
m_buffers[i].Init(BufferType::HighDynamic, size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, {}, {});
#endif
m_maps[i] = m_buffers[i].GetMap();
if(m_maps[i] == nullptr)
FatalError("Vulkan: unable to map a uniform buffer");
}
}
void UniformBuffer::SetData(CPUBuffer data, std::size_t frame_index)
{
MLX_PROFILE_FUNCTION();
if(data.GetSize() != m_buffers[frame_index].GetSize())
{
Error("Vulkan: invalid data size to update to a uniform buffer, % != %", data.GetSize(), m_buffers[frame_index].GetSize());
return;
}
if(m_maps[frame_index] != nullptr)
std::memcpy(m_maps[frame_index], data.GetData(), data.GetSize());
}
void UniformBuffer::Destroy() noexcept
{
MLX_PROFILE_FUNCTION();
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
m_buffers[i].Destroy();
}
}