mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 14:43:34 +00:00
329 lines
17 KiB
C++
Executable File
329 lines
17 KiB
C++
Executable File
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* pipeline.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/12/18 21:27:38 by maldavid #+# #+# */
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/* Updated: 2024/01/10 21:53:38 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "pipeline.h"
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#include <renderer/renderer.h>
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#include <renderer/core/render_core.h>
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#include <renderer/descriptors/vk_descriptor_set_layout.h>
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namespace mlx
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{
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/**
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#version 450 core
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec4 aColor;
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layout(location = 2) in vec2 aUV;
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layout(set = 0, binding = 0) uniform uProjection {
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mat4 mat;
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} uProj;
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layout(push_constant) uniform uModelPushConstant {
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vec2 vec;
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} uTranslate;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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layout(location = 0) out struct {
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vec4 Color;
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vec2 UV;
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} Out;
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void main()
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{
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Out.Color = aColor;
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Out.UV = aUV;
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vec2 pos = aPos + uTranslate.vec;
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gl_Position = uProj.mat * vec4(pos.x, pos.y, 0.0, 1.0);
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}
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*/
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const std::vector<uint32_t> vertex_shader = {
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0x07230203,0x00010000,0x0008000b,0x0000003b,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
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0x0000001b,0x00000026,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
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0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
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0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
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0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00030005,
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0x0000001a,0x00736f70,0x00040005,0x0000001b,0x736f5061,0x00000000,0x00070005,0x0000001d,
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0x646f4d75,0x75506c65,0x6f436873,0x6174736e,0x0000746e,0x00040006,0x0000001d,0x00000000,
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0x00636576,0x00050005,0x0000001f,0x61725475,0x616c736e,0x00006574,0x00060005,0x00000024,
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0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000024,0x00000000,0x505f6c67,
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0x7469736f,0x006e6f69,0x00030005,0x00000026,0x00000000,0x00050005,0x00000028,0x6f725075,
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0x7463656a,0x006e6f69,0x00040006,0x00000028,0x00000000,0x0074616d,0x00040005,0x0000002a,
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0x6f725075,0x0000006a,0x00040047,0x0000000b,0x0000001e,0x00000000,0x00040047,0x0000000f,
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0x0000001e,0x00000001,0x00040047,0x00000015,0x0000001e,0x00000002,0x00040047,0x0000001b,
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0x0000001e,0x00000000,0x00050048,0x0000001d,0x00000000,0x00000023,0x00000000,0x00030047,
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0x0000001d,0x00000002,0x00050048,0x00000024,0x00000000,0x0000000b,0x00000000,0x00030047,
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0x00000024,0x00000002,0x00040048,0x00000028,0x00000000,0x00000005,0x00050048,0x00000028,
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0x00000000,0x00000023,0x00000000,0x00050048,0x00000028,0x00000000,0x00000007,0x00000010,
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0x00030047,0x00000028,0x00000002,0x00040047,0x0000002a,0x00000022,0x00000000,0x00040047,
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0x0000002a,0x00000021,0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
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0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
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0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
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0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
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0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
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0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
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0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
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0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
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0x00000017,0x00000003,0x00000008,0x00040020,0x00000019,0x00000007,0x00000008,0x0004003b,
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0x00000014,0x0000001b,0x00000001,0x0003001e,0x0000001d,0x00000008,0x00040020,0x0000001e,
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0x00000009,0x0000001d,0x0004003b,0x0000001e,0x0000001f,0x00000009,0x00040020,0x00000020,
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0x00000009,0x00000008,0x0003001e,0x00000024,0x00000007,0x00040020,0x00000025,0x00000003,
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0x00000024,0x0004003b,0x00000025,0x00000026,0x00000003,0x00040018,0x00000027,0x00000007,
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0x00000004,0x0003001e,0x00000028,0x00000027,0x00040020,0x00000029,0x00000002,0x00000028,
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0x0004003b,0x00000029,0x0000002a,0x00000002,0x00040020,0x0000002b,0x00000002,0x00000027,
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0x00040015,0x0000002e,0x00000020,0x00000000,0x0004002b,0x0000002e,0x0000002f,0x00000000,
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0x00040020,0x00000030,0x00000007,0x00000006,0x0004002b,0x0000002e,0x00000033,0x00000001,
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0x0004002b,0x00000006,0x00000036,0x00000000,0x0004002b,0x00000006,0x00000037,0x3f800000,
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0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003b,
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0x00000019,0x0000001a,0x00000007,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,
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0x00000011,0x00000012,0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,
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0x00000008,0x00000016,0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,
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0x0003003e,0x00000018,0x00000016,0x0004003d,0x00000008,0x0000001c,0x0000001b,0x00050041,
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0x00000020,0x00000021,0x0000001f,0x0000000d,0x0004003d,0x00000008,0x00000022,0x00000021,
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0x00050081,0x00000008,0x00000023,0x0000001c,0x00000022,0x0003003e,0x0000001a,0x00000023,
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0x00050041,0x0000002b,0x0000002c,0x0000002a,0x0000000d,0x0004003d,0x00000027,0x0000002d,
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0x0000002c,0x00050041,0x00000030,0x00000031,0x0000001a,0x0000002f,0x0004003d,0x00000006,
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0x00000032,0x00000031,0x00050041,0x00000030,0x00000034,0x0000001a,0x00000033,0x0004003d,
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0x00000006,0x00000035,0x00000034,0x00070050,0x00000007,0x00000038,0x00000032,0x00000035,
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0x00000036,0x00000037,0x00050091,0x00000007,0x00000039,0x0000002d,0x00000038,0x00050041,
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0x00000011,0x0000003a,0x00000026,0x0000000d,0x0003003e,0x0000003a,0x00000039,0x000100fd,
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0x00010038
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};
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/**
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#version 450 core
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layout(location = 0) out vec4 fColor;
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layout(set = 1, binding = 0) uniform sampler2D sTexture;
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layout(location = 0) in struct {
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vec4 Color;
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vec2 UV;
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} In;
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void main()
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{
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vec4 process_color = In.Color * texture(sTexture, In.UV.st);
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if(process_color.w == 0)
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discard;
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fColor = process_color;
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}
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*/
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const std::vector<uint32_t> fragment_shader = {
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0x07230203,0x00010000,0x0008000b,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x0000000d,0x0000002a,0x00030010,
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0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
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0x00000000,0x00060005,0x00000009,0x636f7270,0x5f737365,0x6f6c6f63,0x00000072,0x00030005,
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0x0000000b,0x00000000,0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,
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0x0000000b,0x00000001,0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,
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0x78655473,0x65727574,0x00000000,0x00040005,0x0000002a,0x6c6f4366,0x0000726f,0x00040047,
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0x0000000d,0x0000001e,0x00000000,0x00040047,0x00000016,0x00000022,0x00000001,0x00040047,
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0x00000016,0x00000021,0x00000000,0x00040047,0x0000002a,0x0000001e,0x00000000,0x00020013,
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0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,
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0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000007,0x00000007,0x00040017,
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0x0000000a,0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,
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0x0000000c,0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,
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0x0000000e,0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,
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0x00000010,0x00000001,0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,
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0x00000000,0x00000000,0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,
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0x00000015,0x00000000,0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,
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0x0000000e,0x00000018,0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00040015,
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0x0000001e,0x00000020,0x00000000,0x0004002b,0x0000001e,0x0000001f,0x00000003,0x00040020,
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0x00000020,0x00000007,0x00000006,0x0004002b,0x00000006,0x00000023,0x00000000,0x00020014,
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0x00000024,0x00040020,0x00000029,0x00000003,0x00000007,0x0004003b,0x00000029,0x0000002a,
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0x00000003,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,
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0x0004003b,0x00000008,0x00000009,0x00000007,0x00050041,0x00000010,0x00000011,0x0000000d,
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0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
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0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
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0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
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0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x00050041,
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0x00000020,0x00000021,0x00000009,0x0000001f,0x0004003d,0x00000006,0x00000022,0x00000021,
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0x000500b4,0x00000024,0x00000025,0x00000022,0x00000023,0x000300f7,0x00000027,0x00000000,
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0x000400fa,0x00000025,0x00000026,0x00000027,0x000200f8,0x00000026,0x000100fc,0x000200f8,
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0x00000027,0x0004003d,0x00000007,0x0000002b,0x00000009,0x0003003e,0x0000002a,0x0000002b,
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0x000100fd,0x00010038
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};
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void GraphicPipeline::init(Renderer& renderer)
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{
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VkShaderModuleCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = vertex_shader.size() * sizeof(uint32_t);
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createInfo.pCode = vertex_shader.data();
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VkShaderModule vshader;
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if(vkCreateShaderModule(Render_Core::get().getDevice().get(), &createInfo, nullptr, &vshader) != VK_SUCCESS)
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core::error::report(e_kind::fatal_error, "Vulkan : failed to create a vertex shader module");
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VkPushConstantRange push_constant;
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push_constant.offset = 0;
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push_constant.size = sizeof(glm::vec2);
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push_constant.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = fragment_shader.size() * sizeof(uint32_t);
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createInfo.pCode = fragment_shader.data();
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VkShaderModule fshader;
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if(vkCreateShaderModule(Render_Core::get().getDevice().get(), &createInfo, nullptr, &fshader) != VK_SUCCESS)
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core::error::report(e_kind::fatal_error, "Vulkan : failed to create a fragment shader module");
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vshader;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fshader;
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fragShaderStageInfo.pName = "main";
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std::array<VkPipelineShaderStageCreateInfo, 2> stages = {vertShaderStageInfo, fragShaderStageInfo};
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auto bindingDescription = Vertex::getBindingDescription();
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auto attributeDescriptions = Vertex::getAttributeDescriptions();
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VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo{};
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vertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputStateCreateInfo.vertexBindingDescriptionCount = 1;
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vertexInputStateCreateInfo.pVertexBindingDescriptions = &bindingDescription;
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vertexInputStateCreateInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
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vertexInputStateCreateInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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VkDynamicState states[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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constexpr size_t statesCount = sizeof(states) / sizeof(VkDynamicState);
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VkPipelineDynamicStateCreateInfo dynamicStates{};
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dynamicStates.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamicStates.dynamicStateCount = statesCount;
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dynamicStates.pDynamicStates = states;
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = (float)renderer.getFrameBuffer(0).getWidth();
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viewport.height = (float)renderer.getFrameBuffer(0).getHeight();
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = { 0, 0 };
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scissor.extent = { renderer.getFrameBuffer(0).getWidth(), renderer.getFrameBuffer(0).getHeight()};
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VkPipelineViewportStateCreateInfo viewportState{};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterizer{};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_NONE;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_TRUE;
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colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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VkPipelineColorBlendStateCreateInfo colorBlending{};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.logicOp = VK_LOGIC_OP_COPY;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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colorBlending.blendConstants[0] = 1.0f;
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colorBlending.blendConstants[1] = 1.0f;
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colorBlending.blendConstants[2] = 1.0f;
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colorBlending.blendConstants[3] = 1.0f;
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VkDescriptorSetLayout layouts[] = {
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renderer.getVertDescriptorSetLayout().get(),
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renderer.getFragDescriptorSetLayout().get()
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};
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipelineLayoutInfo.setLayoutCount = 2;
|
|
pipelineLayoutInfo.pSetLayouts = layouts;
|
|
pipelineLayoutInfo.pushConstantRangeCount = 1;
|
|
pipelineLayoutInfo.pPushConstantRanges = &push_constant;
|
|
|
|
if(vkCreatePipelineLayout(Render_Core::get().getDevice().get(), &pipelineLayoutInfo, nullptr, &_pipelineLayout) != VK_SUCCESS)
|
|
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a graphics pipeline layout");
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineInfo{};
|
|
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
pipelineInfo.stageCount = stages.size();
|
|
pipelineInfo.pStages = stages.data();
|
|
pipelineInfo.pVertexInputState = &vertexInputStateCreateInfo;
|
|
pipelineInfo.pInputAssemblyState = &inputAssembly;
|
|
pipelineInfo.pViewportState = &viewportState;
|
|
pipelineInfo.pRasterizationState = &rasterizer;
|
|
pipelineInfo.pMultisampleState = &multisampling;
|
|
pipelineInfo.pColorBlendState = &colorBlending;
|
|
pipelineInfo.pDynamicState = &dynamicStates;
|
|
pipelineInfo.layout = _pipelineLayout;
|
|
pipelineInfo.renderPass = renderer.getRenderPass().get();
|
|
pipelineInfo.subpass = 0;
|
|
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
|
|
|
|
VkResult res = vkCreateGraphicsPipelines(Render_Core::get().getDevice().get(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &_graphicsPipeline);
|
|
if(res != VK_SUCCESS)
|
|
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a graphics pipeline, %s", RCore::verbaliseResultVk(res));
|
|
#ifdef DEBUG
|
|
core::error::report(e_kind::message, "Vulkan : created new graphic pipeline");
|
|
#endif
|
|
|
|
vkDestroyShaderModule(Render_Core::get().getDevice().get(), fshader, nullptr);
|
|
vkDestroyShaderModule(Render_Core::get().getDevice().get(), vshader, nullptr);
|
|
}
|
|
|
|
void GraphicPipeline::destroy() noexcept
|
|
{
|
|
vkDestroyPipeline(Render_Core::get().getDevice().get(), _graphicsPipeline, nullptr);
|
|
vkDestroyPipelineLayout(Render_Core::get().getDevice().get(), _pipelineLayout, nullptr);
|
|
_graphicsPipeline = VK_NULL_HANDLE;
|
|
#ifdef DEBUG
|
|
core::error::report(e_kind::message, "Vulkan : destroyed a graphics pipeline");
|
|
#endif
|
|
}
|
|
}
|