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MacroLibX/src/renderer/pipeline/pipeline.cpp

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17 KiB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* pipeline.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/12/18 21:27:38 by maldavid #+# #+# */
/* Updated: 2024/01/10 21:53:38 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include "pipeline.h"
#include <renderer/renderer.h>
#include <renderer/core/render_core.h>
#include <renderer/descriptors/vk_descriptor_set_layout.h>
namespace mlx
{
/**
#version 450 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec4 aColor;
layout(location = 2) in vec2 aUV;
layout(set = 0, binding = 0) uniform uProjection {
mat4 mat;
} uProj;
layout(push_constant) uniform uModelPushConstant {
vec2 vec;
} uTranslate;
out gl_PerVertex {
vec4 gl_Position;
};
layout(location = 0) out struct {
vec4 Color;
vec2 UV;
} Out;
void main()
{
Out.Color = aColor;
Out.UV = aUV;
vec2 pos = aPos + uTranslate.vec;
gl_Position = uProj.mat * vec4(pos.x, pos.y, 0.0, 1.0);
}
*/
const std::vector<uint32_t> vertex_shader = {
0x07230203,0x00010000,0x0008000b,0x0000003b,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
0x0000001b,0x00000026,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00030005,
0x0000001a,0x00736f70,0x00040005,0x0000001b,0x736f5061,0x00000000,0x00070005,0x0000001d,
0x646f4d75,0x75506c65,0x6f436873,0x6174736e,0x0000746e,0x00040006,0x0000001d,0x00000000,
0x00636576,0x00050005,0x0000001f,0x61725475,0x616c736e,0x00006574,0x00060005,0x00000024,
0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000024,0x00000000,0x505f6c67,
0x7469736f,0x006e6f69,0x00030005,0x00000026,0x00000000,0x00050005,0x00000028,0x6f725075,
0x7463656a,0x006e6f69,0x00040006,0x00000028,0x00000000,0x0074616d,0x00040005,0x0000002a,
0x6f725075,0x0000006a,0x00040047,0x0000000b,0x0000001e,0x00000000,0x00040047,0x0000000f,
0x0000001e,0x00000001,0x00040047,0x00000015,0x0000001e,0x00000002,0x00040047,0x0000001b,
0x0000001e,0x00000000,0x00050048,0x0000001d,0x00000000,0x00000023,0x00000000,0x00030047,
0x0000001d,0x00000002,0x00050048,0x00000024,0x00000000,0x0000000b,0x00000000,0x00030047,
0x00000024,0x00000002,0x00040048,0x00000028,0x00000000,0x00000005,0x00050048,0x00000028,
0x00000000,0x00000023,0x00000000,0x00050048,0x00000028,0x00000000,0x00000007,0x00000010,
0x00030047,0x00000028,0x00000002,0x00040047,0x0000002a,0x00000022,0x00000000,0x00040047,
0x0000002a,0x00000021,0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
0x00000017,0x00000003,0x00000008,0x00040020,0x00000019,0x00000007,0x00000008,0x0004003b,
0x00000014,0x0000001b,0x00000001,0x0003001e,0x0000001d,0x00000008,0x00040020,0x0000001e,
0x00000009,0x0000001d,0x0004003b,0x0000001e,0x0000001f,0x00000009,0x00040020,0x00000020,
0x00000009,0x00000008,0x0003001e,0x00000024,0x00000007,0x00040020,0x00000025,0x00000003,
0x00000024,0x0004003b,0x00000025,0x00000026,0x00000003,0x00040018,0x00000027,0x00000007,
0x00000004,0x0003001e,0x00000028,0x00000027,0x00040020,0x00000029,0x00000002,0x00000028,
0x0004003b,0x00000029,0x0000002a,0x00000002,0x00040020,0x0000002b,0x00000002,0x00000027,
0x00040015,0x0000002e,0x00000020,0x00000000,0x0004002b,0x0000002e,0x0000002f,0x00000000,
0x00040020,0x00000030,0x00000007,0x00000006,0x0004002b,0x0000002e,0x00000033,0x00000001,
0x0004002b,0x00000006,0x00000036,0x00000000,0x0004002b,0x00000006,0x00000037,0x3f800000,
0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003b,
0x00000019,0x0000001a,0x00000007,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,
0x00000011,0x00000012,0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,
0x00000008,0x00000016,0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,
0x0003003e,0x00000018,0x00000016,0x0004003d,0x00000008,0x0000001c,0x0000001b,0x00050041,
0x00000020,0x00000021,0x0000001f,0x0000000d,0x0004003d,0x00000008,0x00000022,0x00000021,
0x00050081,0x00000008,0x00000023,0x0000001c,0x00000022,0x0003003e,0x0000001a,0x00000023,
0x00050041,0x0000002b,0x0000002c,0x0000002a,0x0000000d,0x0004003d,0x00000027,0x0000002d,
0x0000002c,0x00050041,0x00000030,0x00000031,0x0000001a,0x0000002f,0x0004003d,0x00000006,
0x00000032,0x00000031,0x00050041,0x00000030,0x00000034,0x0000001a,0x00000033,0x0004003d,
0x00000006,0x00000035,0x00000034,0x00070050,0x00000007,0x00000038,0x00000032,0x00000035,
0x00000036,0x00000037,0x00050091,0x00000007,0x00000039,0x0000002d,0x00000038,0x00050041,
0x00000011,0x0000003a,0x00000026,0x0000000d,0x0003003e,0x0000003a,0x00000039,0x000100fd,
0x00010038
};
/**
#version 450 core
layout(location = 0) out vec4 fColor;
layout(set = 1, binding = 0) uniform sampler2D sTexture;
layout(location = 0) in struct {
vec4 Color;
vec2 UV;
} In;
void main()
{
vec4 process_color = In.Color * texture(sTexture, In.UV.st);
if(process_color.w == 0)
discard;
fColor = process_color;
}
*/
const std::vector<uint32_t> fragment_shader = {
0x07230203,0x00010000,0x0008000b,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x0000000d,0x0000002a,0x00030010,
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
0x00000000,0x00060005,0x00000009,0x636f7270,0x5f737365,0x6f6c6f63,0x00000072,0x00030005,
0x0000000b,0x00000000,0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,
0x0000000b,0x00000001,0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,
0x78655473,0x65727574,0x00000000,0x00040005,0x0000002a,0x6c6f4366,0x0000726f,0x00040047,
0x0000000d,0x0000001e,0x00000000,0x00040047,0x00000016,0x00000022,0x00000001,0x00040047,
0x00000016,0x00000021,0x00000000,0x00040047,0x0000002a,0x0000001e,0x00000000,0x00020013,
0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,
0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000007,0x00000007,0x00040017,
0x0000000a,0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,
0x0000000c,0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,
0x0000000e,0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,
0x00000010,0x00000001,0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,
0x00000000,0x00000000,0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,
0x00000015,0x00000000,0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,
0x0000000e,0x00000018,0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00040015,
0x0000001e,0x00000020,0x00000000,0x0004002b,0x0000001e,0x0000001f,0x00000003,0x00040020,
0x00000020,0x00000007,0x00000006,0x0004002b,0x00000006,0x00000023,0x00000000,0x00020014,
0x00000024,0x00040020,0x00000029,0x00000003,0x00000007,0x0004003b,0x00000029,0x0000002a,
0x00000003,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,
0x0004003b,0x00000008,0x00000009,0x00000007,0x00050041,0x00000010,0x00000011,0x0000000d,
0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x00050041,
0x00000020,0x00000021,0x00000009,0x0000001f,0x0004003d,0x00000006,0x00000022,0x00000021,
0x000500b4,0x00000024,0x00000025,0x00000022,0x00000023,0x000300f7,0x00000027,0x00000000,
0x000400fa,0x00000025,0x00000026,0x00000027,0x000200f8,0x00000026,0x000100fc,0x000200f8,
0x00000027,0x0004003d,0x00000007,0x0000002b,0x00000009,0x0003003e,0x0000002a,0x0000002b,
0x000100fd,0x00010038
};
void GraphicPipeline::init(Renderer& renderer)
{
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = vertex_shader.size() * sizeof(uint32_t);
createInfo.pCode = vertex_shader.data();
VkShaderModule vshader;
if(vkCreateShaderModule(Render_Core::get().getDevice().get(), &createInfo, nullptr, &vshader) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a vertex shader module");
VkPushConstantRange push_constant;
push_constant.offset = 0;
push_constant.size = sizeof(glm::vec2);
push_constant.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = fragment_shader.size() * sizeof(uint32_t);
createInfo.pCode = fragment_shader.data();
VkShaderModule fshader;
if(vkCreateShaderModule(Render_Core::get().getDevice().get(), &createInfo, nullptr, &fshader) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a fragment shader module");
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vshader;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fshader;
fragShaderStageInfo.pName = "main";
std::array<VkPipelineShaderStageCreateInfo, 2> stages = {vertShaderStageInfo, fragShaderStageInfo};
auto bindingDescription = Vertex::getBindingDescription();
auto attributeDescriptions = Vertex::getAttributeDescriptions();
VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo{};
vertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputStateCreateInfo.vertexBindingDescriptionCount = 1;
vertexInputStateCreateInfo.pVertexBindingDescriptions = &bindingDescription;
vertexInputStateCreateInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
vertexInputStateCreateInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkDynamicState states[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
constexpr size_t statesCount = sizeof(states) / sizeof(VkDynamicState);
VkPipelineDynamicStateCreateInfo dynamicStates{};
dynamicStates.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicStates.dynamicStateCount = statesCount;
dynamicStates.pDynamicStates = states;
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)renderer.getFrameBuffer(0).getWidth();
viewport.height = (float)renderer.getFrameBuffer(0).getHeight();
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = { renderer.getFrameBuffer(0).getWidth(), renderer.getFrameBuffer(0).getHeight()};
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_NONE;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 1.0f;
colorBlending.blendConstants[1] = 1.0f;
colorBlending.blendConstants[2] = 1.0f;
colorBlending.blendConstants[3] = 1.0f;
VkDescriptorSetLayout layouts[] = {
renderer.getVertDescriptorSetLayout().get(),
renderer.getFragDescriptorSetLayout().get()
};
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 2;
pipelineLayoutInfo.pSetLayouts = layouts;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = &push_constant;
if(vkCreatePipelineLayout(Render_Core::get().getDevice().get(), &pipelineLayoutInfo, nullptr, &_pipelineLayout) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a graphics pipeline layout");
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = stages.size();
pipelineInfo.pStages = stages.data();
pipelineInfo.pVertexInputState = &vertexInputStateCreateInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicStates;
pipelineInfo.layout = _pipelineLayout;
pipelineInfo.renderPass = renderer.getRenderPass().get();
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
VkResult res = vkCreateGraphicsPipelines(Render_Core::get().getDevice().get(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &_graphicsPipeline);
if(res != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a graphics pipeline, %s", RCore::verbaliseResultVk(res));
#ifdef DEBUG
core::error::report(e_kind::message, "Vulkan : created new graphic pipeline");
#endif
vkDestroyShaderModule(Render_Core::get().getDevice().get(), fshader, nullptr);
vkDestroyShaderModule(Render_Core::get().getDevice().get(), vshader, nullptr);
}
void GraphicPipeline::destroy() noexcept
{
vkDestroyPipeline(Render_Core::get().getDevice().get(), _graphicsPipeline, nullptr);
vkDestroyPipelineLayout(Render_Core::get().getDevice().get(), _pipelineLayout, nullptr);
_graphicsPipeline = VK_NULL_HANDLE;
#ifdef DEBUG
core::error::report(e_kind::message, "Vulkan : destroyed a graphics pipeline");
#endif
}
}