Files
MacroLibX/src/core/application.cpp

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* application.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 22:10:52 by maldavid #+# #+# */
/* Updated: 2024/01/11 05:08:42 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include "application.h"
#include <renderer/texts/text_library.h>
#include <SDL2/SDL.h>
#include <renderer/images/texture.h>
#include <renderer/core/render_core.h>
#include <array>
#include <core/errors.h>
#include <mlx_profile.h>
#include <core/memory.h>
namespace mlx::core
{
static bool __drop_sdl_responsability = false;
Application::Application() : _in(std::make_unique<Input>())
{
__drop_sdl_responsability = SDL_WasInit(SDL_INIT_VIDEO);
if(__drop_sdl_responsability) // is case the mlx is running in a sandbox like MacroUnitTester where SDL is already init
return;
SDL_SetMemoryFunctions(MemManager::malloc, MemManager::calloc, MemManager::realloc, MemManager::free);
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) != 0)
error::report(e_kind::fatal_error, "SDL error : unable to init all subsystems : %s", SDL_GetError());
}
void Application::run() noexcept
{
while(_in->is_running())
{
_in->update();
if(_loop_hook)
_loop_hook(_param);
for(auto& gs : _graphics)
gs->render();
}
Render_Core::get().getSingleTimeCmdManager().updateSingleTimesCmdBuffersSubmitState();
for(auto& gs : _graphics)
{
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
gs->getRenderer().getCmdBuffer(i).waitForExecution();
}
}
void* Application::newTexture(int w, int h)
{
MLX_PROFILE_FUNCTION();
#ifdef DEBUG
_textures.emplace_front().create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, "__mlx_unamed_user_texture");
#else
_textures.emplace_front().create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, nullptr);
#endif
return &_textures.front();
}
void* Application::newStbTexture(char* file, int* w, int* h)
{
MLX_PROFILE_FUNCTION();
_textures.emplace_front(stbTextureLoad(file, w, h));
return &_textures.front();
}
void Application::destroyTexture(void* ptr)
{
MLX_PROFILE_FUNCTION();
vkDeviceWaitIdle(Render_Core::get().getDevice().get()); // TODO : synchronize with another method than stopping all the GPU process
Texture* texture = static_cast<Texture*>(ptr);
texture->destroy();
}
Application::~Application()
{
TextLibrary::get().clearLibrary();
if(__drop_sdl_responsability)
return;
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS);
SDL_Quit();
}
}