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MacroLibX/runtime/Includes/Renderer/Descriptors/DescriptorSetLayout.h
2024-03-27 23:03:54 +01:00

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* DescriptorSetLayout.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/23 18:36:22 by maldavid #+# #+# */
/* Updated: 2024/03/27 23:03:04 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __VK_DESCRIPTOR_SET_LAYOUT__
#define __VK_DESCRIPTOR_SET_LAYOUT__
namespace mlx
{
class DescriptorSetLayout
{
public:
DescriptorSetLayout() = default;
void Init(std::vector<std::pair<int, VkDescriptorType>> binds, VkShaderStageFlagBits stage);
void Destroy() noexcept;
inline VkDescriptorSetLayout& operator()() noexcept { return m_layout; }
inline VkDescriptorSetLayout& Get() noexcept { return m_layout; }
inline const std::vector<std::pair<int, VkDescriptorType>>& GetBindings() const noexcept { return m_bindings; }
~DescriptorSetLayout() = default;
private:
std::vector<std::pair<int, VkDescriptorType>> m_bindings;
VkDescriptorSetLayout m_layout = VK_NULL_HANDLE;
};
}
#endif