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MacroLibX/runtime/Includes/Renderer/Descriptors/DescriptorPoolManager.h
2024-03-27 23:03:54 +01:00

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* DescriptorPoolManager.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/20 06:26:26 by maldavid #+# #+# */
/* Updated: 2024/03/27 23:00:56 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_DESCRIPTOR_POOL_MANAGER__
#define __MLX_DESCRIPTOR_POOL_MANAGER__
#include <Renderer/Descriptors/DescriptorPool.h>
namespace mlx
{
class DescriptorPoolManager
{
public:
DescriptorPoolManager() = default;
DescriptorPool& GetAvailablePool(); // assumes the pool is for only one set allocation, may cause some issues if this is for more than one
void DestroyAllPools();
~DescriptorPoolManager() = default;
private:
std::list<DescriptorPool> m_pools;
};
}
#endif