Files
MacroLibX/runtime/Sources/Core/Graphics.cpp

50 lines
1.5 KiB
C++

#include <PreCompiled.h>
#include <Core/Graphics.h>
namespace mlx
{
GraphicsSupport::GraphicsSupport(const mlx_window_create_info* info, int id) :
m_put_pixel_manager(&m_renderer),
m_id(id)
{
MLX_PROFILE_FUNCTION();
p_window = std::make_shared<Window>(info);
m_has_window = true;
m_renderer.Init(p_window.get());
m_scene_renderer.Init(nullptr);
p_scene = std::make_unique<Scene>();
}
void GraphicsSupport::Render() noexcept
{
MLX_PROFILE_FUNCTION();
m_renderer.BeginFrame();
m_draw_layer = 0;
m_scene_renderer.Render(*p_scene, m_renderer);
m_renderer.EndFrame();
#ifdef GRAPHICS_MEMORY_DUMP
// dump memory to file every two seconds
using namespace std::chrono_literals;
static std::int64_t timer = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
if(std::chrono::duration<std::uint64_t>{ static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count()) - timer } >= 1s)
{
RenderCore::Get().GetAllocator().DumpMemoryToJson();
timer = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
}
#endif
}
GraphicsSupport::~GraphicsSupport()
{
MLX_PROFILE_FUNCTION();
RenderCore::Get().WaitDeviceIdle();
p_scene.reset();
m_scene_renderer.Destroy();
m_renderer.Destroy();
if(p_window)
p_window->Destroy();
}
}