Files
MacroLibX/src/renderer/buffers/vk_buffer.cpp

148 lines
4.4 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* vk_buffer.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/08 18:55:57 by maldavid #+# #+# */
/* Updated: 2023/11/08 22:40:00 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include "vk_buffer.h"
#include <renderer/command/vk_cmd_pool.h>
#include <renderer/core/render_core.h>
#include <vma.h>
#include <cstring>
namespace mlx
{
void Buffer::create(Buffer::kind type, VkDeviceSize size, VkBufferUsageFlags usage, const void* data)
{
VmaAllocationCreateInfo alloc_info{};
if(type == Buffer::kind::constant)
{
if(data == nullptr)
{
core::error::report(e_kind::warning, "Vulkan : trying to create constant buffer without data (constant buffers cannot be modified after creation)");
return;
}
_usage = usage | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
alloc_info.usage = VMA_MEMORY_USAGE_GPU_ONLY;
}
else if(type == Buffer::kind::uniform)
{
_usage = usage;
alloc_info.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
}
else
{
_usage = usage;
alloc_info.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;
}
_size = size;
createBuffer(_usage, alloc_info);
if(type == Buffer::kind::constant || data != nullptr)
{
void* mapped = nullptr;
mapMem(&mapped);
std::memcpy(mapped, data, _size);
unmapMem();
if(type == Buffer::kind::constant)
pushToGPU();
}
}
void Buffer::destroy() noexcept
{
Render_Core::get().getAllocator().destroyBuffer(_allocation, _buffer);
}
void Buffer::createBuffer(VkBufferUsageFlags usage, VmaAllocationCreateInfo info)
{
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = _size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
_allocation = Render_Core::get().getAllocator().createBuffer(&bufferInfo, &info, _buffer);
}
void Buffer::pushToGPU() noexcept
{
VmaAllocationCreateInfo alloc_info{};
alloc_info.usage = VMA_MEMORY_USAGE_GPU_ONLY;
Buffer newBuffer;
newBuffer._size = _size;
newBuffer._usage = (this->_usage & 0xFFFFFFFC) | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
newBuffer.createBuffer(newBuffer._usage, alloc_info);
CmdPool cmdpool;
cmdpool.init();
auto device = Render_Core::get().getDevice().get();
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = cmdpool.get();
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
VkBufferCopy copyRegion{};
copyRegion.size = _size;
vkCmdCopyBuffer(commandBuffer, _buffer, newBuffer._buffer, 1, &copyRegion);
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
auto graphicsQueue = Render_Core::get().getQueue().getGraphic();
vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(graphicsQueue);
cmdpool.destroy();
this->swap(newBuffer);
newBuffer.destroy();
}
void Buffer::swap(Buffer& buffer) noexcept
{
VkBuffer temp_b = _buffer;
_buffer = buffer._buffer;
buffer._buffer = temp_b;
VkDeviceSize temp_size = buffer._size;
buffer._size = _size;
_size = temp_size;
VkBufferUsageFlags temp_u = _usage;
_usage = buffer._usage;
buffer._usage = temp_u;
}
void Buffer::flush(VkDeviceSize size, VkDeviceSize offset)
{
}
}