Files
MacroLibX/runtime/Sources/Core/Graphics.cpp
2025-01-07 01:20:26 +01:00

166 lines
5.1 KiB
C++

#include <PreCompiled.h>
#include <Core/Graphics.h>
#include <Core/Application.h>
#include <Core/Handles.h>
namespace mlx
{
GraphicsSupport::GraphicsSupport(const mlx_window_create_info* info, int id) :
m_put_pixel_manager(&m_renderer),
m_id(id)
{
MLX_PROFILE_FUNCTION();
if(info->render_target == nullptr)
{
p_window = std::make_shared<Window>(info);
m_has_window = true;
}
else
m_has_window = false;
if(info->render_target != nullptr)
{
m_renderer.Init(info->render_target->texture);
m_scene_renderer.Init(info->render_target->texture);
}
else
{
m_renderer.Init(p_window.get());
m_scene_renderer.Init(nullptr);
}
p_scene = std::make_unique<Scene>();
}
void GraphicsSupport::Render() noexcept
{
MLX_PROFILE_FUNCTION();
m_renderer.BeginFrame();
m_draw_layer = 0;
m_scene_renderer.Render(*p_scene, m_renderer);
m_renderer.EndFrame();
#ifdef GRAPHICS_MEMORY_DUMP
// Dump memory usage to file every two seconds
using namespace std::chrono_literals;
static std::int64_t timer = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
if(std::chrono::duration<std::uint64_t>{ static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count()) - timer } >= 1s)
{
RenderCore::Get().GetAllocator().DumpMemoryToJson();
timer = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
}
#endif
}
void GraphicsSupport::ResetRenderData(mlx_color color) noexcept
{
MLX_PROFILE_FUNCTION();
Vec4f vec_color = {
static_cast<float>(color.r) / 255.0f,
static_cast<float>(color.g) / 255.0f,
static_cast<float>(color.b) / 255.0f,
static_cast<float>(color.a) / 255.0f
};
p_scene->ResetScene(std::move(vec_color));
m_put_pixel_manager.ResetRenderData();
m_draw_layer = 0;
m_pixelput_called = false;
}
void GraphicsSupport::PixelPut(int x, int y, mlx_color color) noexcept
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
if(texture)
{
m_pixelput_called = true;
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
}
}
void GraphicsSupport::PixelPutArray(int x, int y, mlx_color* pixels, std::size_t pixels_size) noexcept
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixelsArray(x, y, m_draw_layer, pixels, pixels_size);
if(texture)
{
m_pixelput_called = true;
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
}
}
void GraphicsSupport::PixelPutRegion(int x, int y, int w, int h, mlx_color* pixels) noexcept
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixelsRegion(x, y, w, h, m_draw_layer, pixels);
if(texture)
{
m_pixelput_called = true;
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
}
}
void GraphicsSupport::StringPut(int x, int y, mlx_color color, std::string str)
{
MLX_PROFILE_FUNCTION();
if(str.empty())
return;
Vec4f vec_color = {
static_cast<float>(color.r) / 255.0f,
static_cast<float>(color.g) / 255.0f,
static_cast<float>(color.b) / 255.0f,
static_cast<float>(color.a) / 255.0f,
};
NonOwningPtr<Text> text = p_scene->GetTextFromPositionAndColor(str, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, vec_color);
if(!text)
{
if(m_pixelput_called)
{
m_draw_layer++;
m_pixelput_called = false;
}
Text& new_text = p_scene->CreateText(str);
new_text.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
new_text.SetColor(std::move(vec_color));
}
else if(!p_scene->IsTextAtGivenDrawLayer(str, m_draw_layer))
p_scene->BringToDrawLayer(text.Get(), m_draw_layer);
}
void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, int x, int y, float scale_x, float scale_y, float angle)
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTexturePositionScaleRotation(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, scale_x, scale_y, angle);
if(!sprite)
{
if(m_pixelput_called)
{
m_draw_layer++;
m_pixelput_called = false;
}
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetCenter(Vec2f{ texture->GetWidth() / 2.0f, texture->GetHeight() / 2.0f });
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
new_sprite.SetScale(Vec2f{ scale_x, scale_y });
new_sprite.SetRotation(angle);
}
else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
p_scene->BringToDrawLayer(sprite.Get(), m_draw_layer);
}
GraphicsSupport::~GraphicsSupport()
{
MLX_PROFILE_FUNCTION();
RenderCore::Get().WaitDeviceIdle();
p_scene.reset();
m_scene_renderer.Destroy();
m_renderer.Destroy();
if(p_window)
p_window->Destroy();
}
}