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MacroLibX/runtime/Includes/Graphics/Scene.h
2024-09-02 13:02:32 +02:00

40 lines
1.0 KiB
C++

#ifndef __MLX_SCENE__
#define __MLX_SCENE__
#include <Graphics/Sprite.h>
#include <Renderer/ViewerData.h>
namespace mlx
{
struct SceneDescriptor
{
NonOwningPtr<Renderer> renderer;
// More description may come in future
};
class Scene
{
public:
Scene(SceneDescriptor desc);
Sprite& CreateSprite(std::shared_ptr<class Texture> texture) noexcept;
inline void ResetSprites() { m_sprites.clear(); }
[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] MLX_FORCEINLINE const SceneDescriptor& GetDescription() const noexcept { return m_descriptor; }
[[nodiscard]] MLX_FORCEINLINE DepthImage& GetDepth() noexcept { return m_depth; }
[[nodiscard]] MLX_FORCEINLINE ViewerData& GetViewerData() noexcept { return m_viewer_data; }
~Scene() = default;
private:
SceneDescriptor m_descriptor;
std::vector<std::shared_ptr<Sprite>> m_sprites;
DepthImage m_depth;
ViewerData m_viewer_data;
};
}
#endif