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87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
#ifndef __MLX_DESCRIPTOR_SET__
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#define __MLX_DESCRIPTOR_SET__
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#include <Renderer/Enums.h>
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#include <Renderer/RenderCore.h>
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#include <Renderer/Pipelines/Shader.h>
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namespace mlx
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{
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struct Descriptor
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{
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NonOwningPtr<class GPUBuffer> storage_buffer_ptr;
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NonOwningPtr<class GPUBuffer> uniform_buffer_ptr;
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NonOwningPtr<class Image> image_ptr;
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VkDescriptorType type;
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ShaderType shader_type;
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std::uint32_t binding;
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};
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class DescriptorPool
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{
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public:
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DescriptorPool() = default;
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void Init() noexcept;
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void Destroy() noexcept;
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VkDescriptorSet AllocateDescriptorSet(std::uint32_t frame_index, VkDescriptorSetLayout layout);
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void ResetPoolFromFrameIndex(std::size_t frame_index);
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[[nodiscard]] inline VkDescriptorPool Get(std::uint32_t index) const noexcept { return m_pools[index]; }
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[[nodiscard]] MLX_FORCEINLINE std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocation_count; }
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~DescriptorPool() = default;
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private:
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std::array<VkDescriptorPool, MAX_FRAMES_IN_FLIGHT> m_pools;
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std::size_t m_allocation_count = 0;
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};
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class DescriptorPoolManager
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{
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public:
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DescriptorPoolManager() = default;
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void ResetPoolsFromFrameIndex(std::size_t frame_index);
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DescriptorPool& GetAvailablePool();
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void Destroy();
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~DescriptorPoolManager() = default;
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private:
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std::list<DescriptorPool> m_pools;
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};
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class DescriptorSet
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{
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public:
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DescriptorSet() { m_set.fill(VK_NULL_HANDLE); }
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DescriptorSet(DescriptorPoolManager& pools_manager, const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type);
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void SetImage(std::size_t i, std::uint32_t binding, class Image& image);
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void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
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void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
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void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
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void Reallocate(std::size_t frame_index) noexcept;
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_set[i]; }
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[[nodiscard]] inline DescriptorSet Duplicate() const { return DescriptorSet{ *p_pools_manager, m_set_layout, m_descriptors }; }
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[[nodiscard]] inline bool IsInit() const noexcept { return m_set[0] != VK_NULL_HANDLE; }
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~DescriptorSet() = default;
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private:
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DescriptorSet(DescriptorPoolManager& pools_manager, VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors);
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private:
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std::vector<Descriptor> m_descriptors;
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std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_set;
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VkDescriptorSetLayout m_set_layout;
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NonOwningPtr<DescriptorPoolManager> p_pools_manager;
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};
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}
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#endif
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