Files
MacroLibX/runtime/Sources/Graphics/Sprite.cpp
2024-12-16 01:24:25 +01:00

61 lines
1.7 KiB
C++

#include <PreCompiled.h>
#include <Graphics/Sprite.h>
#include <Renderer/Image.h>
#include <Renderer/Vertex.h>
#include <Renderer/Renderer.h>
namespace mlx
{
std::shared_ptr<Mesh> CreateQuad(float x, float y, float width, float height)
{
MLX_PROFILE_FUNCTION();
std::vector<Vertex> data(4);
data[0].position = Vec4f(x, y, 0.0f, 1.0f);
data[0].uv = Vec2f(1.0f, 1.0f);
data[1].position = Vec4f(x + width, y, 0.0f, 1.0f);
data[1].uv = Vec2f(0.0f, 1.0f);
data[2].position = Vec4f(x + width, y + height, 0.0f, 1.0f);
data[2].uv = Vec2f(0.0f, 0.0f);
data[3].position = Vec4f(x, y + height, 0.0f, 1.0f);
data[3].uv = Vec2f(1.0f, 0.0f);
std::vector<std::uint32_t> indices{
0,
1,
2,
2,
3,
0,
};
std::shared_ptr<Mesh> mesh = MeshRegistry::Get().FindMesh({ Mesh::SubMesh{ data, indices, Mesh::SubMesh::NoBuild{} } });
if(mesh)
return mesh;
mesh = std::make_shared<Mesh>();
mesh->AddSubMesh({ std::move(data), std::move(indices) });
return mesh;
}
Sprite::Sprite(NonOwningPtr<Texture> texture) : Drawable(DrawableType::Sprite)
{
MLX_PROFILE_FUNCTION();
Verify((bool)texture, "Sprite: invalid texture (internal mlx issue, please report to devs)");
p_mesh = CreateQuad(0, 0, texture->GetWidth(), texture->GetHeight());
MeshRegistry::Get().RegisterMesh(p_mesh);
p_texture = texture;
}
Sprite::Sprite(std::shared_ptr<Mesh> mesh, NonOwningPtr<Texture> texture) : Drawable(DrawableType::Sprite)
{
MLX_PROFILE_FUNCTION();
Verify((bool)texture, "Sprite: invalid texture (internal mlx issue, please report to devs)");
Verify((bool)mesh, "Sprite: invalid mesh (internal mlx issue, please report to devs)");
p_mesh = mesh;
p_texture = texture;
}
}