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2024-12-16 01:24:25 +01:00

27 lines
659 B
C++

#ifndef __MLX_VERTEX__
#define __MLX_VERTEX__
#include <Maths/Vec4.h>
#include <Maths/Vec2.h>
namespace mlx
{
struct Vertex
{
alignas(16) Vec4f position = Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f };
alignas(16) Vec2f uv = Vec2f{ 0.0f, 0.0f };
Vertex() = default;
inline Vertex(Vec4f p, Vec2f u) : position(std::move(p)), uv(std::move(u)) {}
[[nodiscard]] inline bool operator==(const Vertex& rhs) const noexcept;
[[nodiscard]] inline static VkVertexInputBindingDescription GetBindingDescription();
[[nodiscard]] inline static std::array<VkVertexInputAttributeDescription, 2> GetAttributeDescriptions();
};
}
#include <Renderer/Vertex.inl>
#endif