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Commits
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d276899e8b | ||
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42f0d52bfa |
@@ -153,7 +153,7 @@ MLX_API void mlx_set_image_region(mlx_context mlx, mlx_image image, int x, int y
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* @param scale_y Scale y of the image
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* @param angle Rotation angle of the image (clockwise)
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*/
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MLX_API void mlx_put_transformed_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, int x, int y, float scale_x, float scale_y, float angle);
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MLX_API void mlx_put_transformed_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, float x, float y, float scale_x, float scale_y, float angle);
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/**
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* @brief Get direct pointers to hidden functions
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@@ -28,7 +28,7 @@ namespace mlx
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void PixelPutArray(int x, int y, mlx_color* color, std::size_t pixels_size) noexcept;
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void PixelPutRegion(int x, int y, int w, int h, mlx_color* color) noexcept;
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void StringPut(int x, int y, mlx_color color, std::string str);
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void TexturePut(NonOwningPtr<class Texture> texture, int x, int y, float scale_x, float scale_y, float angle);
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void TexturePut(NonOwningPtr<class Texture> texture, float x, float y, float scale_x, float scale_y, float angle);
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inline void TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept;
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@@ -458,7 +458,7 @@ extern "C"
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texture->SetRegion(x, y, w, h, pixels);
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}
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void mlx_put_transformed_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, int x, int y, float scale_x, float scale_y, float angle)
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void mlx_put_transformed_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, float x, float y, float scale_x, float scale_y, float angle)
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{
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MLX_CHECK_APPLICATION_POINTER(mlx);
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mlx::NonOwningPtr<mlx::GraphicsSupport> gs = mlx->app->GetGraphicsSupport(win);
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@@ -136,7 +136,7 @@ namespace mlx
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p_scene->BringToDrawLayer(text.Get(), m_draw_layer);
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}
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void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, int x, int y, float scale_x, float scale_y, float angle)
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void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, float x, float y, float scale_x, float scale_y, float angle)
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{
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MLX_PROFILE_FUNCTION();
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NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTexturePositionScaleRotation(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, scale_x, scale_y, angle);
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@@ -146,14 +146,14 @@ namespace mlx
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{
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m_draw_layer++;
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m_pixelput_called = false;
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}
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}
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetCenter(Vec2f{ texture->GetWidth() * 0.5f, texture->GetHeight() * 0.5f });
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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new_sprite.SetScale(Vec2f{ scale_x, scale_y });
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new_sprite.SetRotation(angle);
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}
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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p_scene->BringToDrawLayer(sprite.Get(), m_draw_layer);
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}
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