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fixing segfault at exit
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@@ -43,10 +43,10 @@ namespace mlx
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Text& new_text = p_scene->CreateText(str);
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new_text.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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new_text.SetColor(std::move(vec_color));
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if(m_pixelput_called)
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// if(m_pixelput_called)
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{
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m_draw_layer++;
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m_pixelput_called = false;
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// m_pixelput_called = false;
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}
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}
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else if(!p_scene->IsTextAtGivenDrawLayer(str, m_draw_layer))
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