finxing memory usages

This commit is contained in:
2024-12-16 01:24:25 +01:00
parent 5b726fe74a
commit feb3fcbd1f
24 changed files with 315 additions and 79 deletions

View File

@@ -12,11 +12,16 @@ namespace mlx
public:
struct SubMesh
{
struct NoBuild {};
VertexBuffer vbo;
IndexBuffer ibo;
std::vector<Vertex> vertex_data;
std::vector<std::uint32_t> index_data;
std::size_t triangle_count = 0;
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices);
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, NoBuild);
};
public:
@@ -35,6 +40,27 @@ namespace mlx
private:
std::vector<SubMesh> m_sub_meshes;
};
// A registry just to avoid destroying meshes when clearing a window
class MeshRegistry
{
public:
inline MeshRegistry();
inline void RegisterMesh(std::shared_ptr<Mesh> mesh);
inline std::shared_ptr<Mesh> FindMesh(const std::vector<Mesh::SubMesh>& sub_meshes);
inline void UnregisterMesh(std::shared_ptr<Mesh> mesh);
inline void Reset();
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static MeshRegistry& Get() noexcept { return *s_instance; }
inline ~MeshRegistry();
private:
inline static MeshRegistry* s_instance = nullptr;
std::unordered_set<std::shared_ptr<Mesh>> m_meshes_registry;
};
}
#include <Graphics/Mesh.inl>