fixing performance issue in text pipeline, working on event system

This commit is contained in:
2023-04-12 15:15:25 +02:00
parent ec0f2eaa60
commit fe45d0953d
13 changed files with 100 additions and 84 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 21:49:46 by maldavid #+# #+# */
/* Updated: 2023/04/11 21:43:13 by maldavid ### ########.fr */
/* Updated: 2023/04/12 11:14:24 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -32,14 +32,12 @@ namespace mlx::core
class Application
{
public:
Application() : _in() {}
Application() : _in(std::make_unique<Input>()) {}
inline void getMousePos(int* x, int* y) noexcept;
inline void mouseMove(void* win, int x, int y) noexcept;
inline void mouseHook(int (*funct_ptr)(const char*, void*), void* param) noexcept;
inline void keyHook(int (*funct_ptr)(const char*, void*), void* param) noexcept;
inline void exposeHook(int (*funct_ptr)(const char*, void*), void* param) noexcept;
inline void onEvent(int event, int (*funct_ptr)(int, void*), void* param) noexcept;
inline constexpr void enableAutoRepeat() noexcept;
inline constexpr void disableAutoRepeat() noexcept;
@@ -67,11 +65,11 @@ namespace mlx::core
~Application() = default;
private:
Input _in;
TextureLibrary _texture_lib;
std::list<TextureID> _texture_ids;
std::vector<std::unique_ptr<GraphicsSupport>> _graphics;
std::function<int(void*)> _loop_hook;
std::unique_ptr<Input> _in;
void* _param = nullptr;
bool _is_loop_running = false;
};