adding profiler

This commit is contained in:
2024-01-10 18:32:40 +01:00
parent c3ffb80a10
commit fb6bda24a6
23 changed files with 1325 additions and 535 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 22:10:52 by maldavid #+# #+# */
/* Updated: 2023/12/27 21:30:10 by maldavid ### ########.fr */
/* Updated: 2024/01/10 16:44:14 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -48,6 +48,7 @@ namespace mlx::core
void* Application::newTexture(int w, int h)
{
MLX_PROFILE_FUNCTION();
#ifdef DEBUG
_textures.emplace_front().create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, "__mlx_unamed_user_texture");
#else
@@ -58,12 +59,14 @@ namespace mlx::core
void* Application::newStbTexture(char* file, int* w, int* h)
{
MLX_PROFILE_FUNCTION();
_textures.emplace_front(stbTextureLoad(file, w, h));
return &_textures.front();
}
void Application::destroyTexture(void* ptr)
{
MLX_PROFILE_FUNCTION();
vkDeviceWaitIdle(Render_Core::get().getDevice().get()); // TODO : synchronize with another method than stopping all the GPU process
Texture* texture = static_cast<Texture*>(ptr);
texture->destroy();