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https://github.com/seekrs/MacroLibX.git
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working on code refactor
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@@ -6,103 +6,110 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 22:10:52 by maldavid #+# #+# */
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/* Updated: 2024/04/02 17:06:34 by maldavid ### ########.fr */
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/* Updated: 2024/04/23 15:06:26 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include <PreCompiled.h>
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#include <Core/Application.h>
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#include <renderer/texts/text_library.h>
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#include <renderer/texts/font_library.h>
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#include <renderer/images/texture.h>
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#include <renderer/core/render_core.h>
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#include <Core/memory.h>
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#include <Renderer/Texts/TextLibrary.h>
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#include <Renderer/Texts/FontLibrary.h>
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#include <Renderer/Images/Texture.h>
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#include <Renderer/Core/RenderCore.h>
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#include <Core/Memory.h>
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#include <Core/EventBus.h>
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namespace mlx::core
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namespace mlx
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{
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Application::Application() : _fps(), _in(std::make_unique<Input>())
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Application::Application() : m_fps(), m_in()
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{
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EventBus::RegisterListener({[](const EventBase& event)
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{
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}, "__internal_application" });
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_fps.init();
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m_fps.init();
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}
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void Application::run() noexcept
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void Application::Run() noexcept
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{
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while(_in->isRunning())
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m_in.Run();
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while(m_in.IsRunning())
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{
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if(!_fps.update())
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if(!m_fps.Update())
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continue;
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_in->update();
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m_in.Update();
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if(_loop_hook)
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_loop_hook(_param);
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if(f_loop_hook)
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f_loop_hook(p_param);
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for(auto& gs : _graphics)
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gs->render();
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for(auto& gs : m_graphics)
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{
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if(gs)
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gs->Render();
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}
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}
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Render_Core::get().getSingleTimeCmdManager().updateSingleTimesCmdBuffersSubmitState();
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RenderCore::Get().GetSingleTimeCmdManager().UpdateSingleTimesCmdBuffersSubmitState();
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for(auto& gs : _graphics)
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for(auto& gs : m_graphics)
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{
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if(!gs)
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continue;
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for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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gs->getRenderer().getCmdBuffer(i).waitForExecution();
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gs->GetRenderer().GetCmdBuffer(i).WaitForExecution();
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}
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}
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void* Application::newTexture(int w, int h)
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void* Application::NewTexture(int w, int h)
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{
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MLX_PROFILE_FUNCTION();
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Texture* texture = new Texture;
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#ifdef DEBUG
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_textures.emplace_front().create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, "__mlx_unamed_user_texture");
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texture->Create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, "__mlx_unamed_user_texture");
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#else
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_textures.emplace_front().create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, nullptr);
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texture->Create(nullptr, w, h, VK_FORMAT_R8G8B8A8_UNORM, nullptr);
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#endif
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return &_textures.front();
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m_image_registry.RegisterTexture(texture);
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return texture;
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}
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void* Application::newStbTexture(char* file, int* w, int* h)
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void* Application::NewStbTexture(char* file, int* w, int* h)
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{
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MLX_PROFILE_FUNCTION();
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_textures.emplace_front(stbTextureLoad(file, w, h));
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return &_textures.front();
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Texture* texture = StbTextureLoad(file, w, h);
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m_image_registry.RegisterTexture(texture);
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return texture;
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}
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void Application::destroyTexture(void* ptr)
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void Application::DestroyTexture(void* ptr)
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{
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MLX_PROFILE_FUNCTION();
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vkDeviceWaitIdle(Render_Core::get().getDevice().get()); // TODO : synchronize with another method than waiting for GPU to be idle
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if(ptr == nullptr)
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vkDeviceWaitIdle(RenderCore::Get().GetDevice().Get()); // TODO : synchronize with another method than waiting for GPU to be idle
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if(!m_image_registry.Find(ptr))
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{
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core::error::report(e_kind::error, "invalid image ptr (NULL)");
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Error("invalid image ptr");
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return;
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}
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auto it = std::find_if(_textures.begin(), _textures.end(), [=](const Texture& texture) { return &texture == ptr; });
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if(it == _textures.end())
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{
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core::error::report(e_kind::error, "invalid image ptr");
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return;
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}
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Texture* texture = static_cast<Texture*>(ptr);
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if(!texture->isInit())
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core::error::report(e_kind::error, "trying to destroy a texture that has already been destroyed");
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if(!texture->IsInit())
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Error("trying to destroy a texture that has already been destroyed");
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else
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texture->destroy();
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texture->Destroy();
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for(auto& gs : _graphics)
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gs->tryEraseTextureFromManager(texture);
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_textures.erase(it);
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{
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if(gs)
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gs->TryEraseTextureFromManager(texture);
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}
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m_image_registry.UnregisterTexture(texture);
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delete texture;
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}
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Application::~Application()
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{
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TextLibrary::get().clearLibrary();
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FontLibrary::get().clearLibrary();
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TextLibrary::Get().ClearLibrary();
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FontLibrary::Get().ClearLibrary();
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}
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}
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