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fixing valgrind issues, injecting garbage collector inside vulkan's funtions
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@@ -8,7 +8,7 @@ namespace mlx
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public:
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GPUAllocator() = default;
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void Init() noexcept;
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void Init(const VkAllocationCallbacks* callbacks) noexcept;
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void Destroy() noexcept;
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VmaAllocation CreateBuffer(const VkBufferCreateInfo* binfo, const VmaAllocationCreateInfo* vinfo, VkBuffer& buffer, const char* name = nullptr) noexcept;
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