fixing vicious bug in scene code

This commit is contained in:
Kbz-8
2024-12-27 23:28:51 +01:00
parent b6edf442a2
commit f6708058b3
8 changed files with 45 additions and 43 deletions

View File

@@ -87,6 +87,7 @@ namespace mlx
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTexturePositionScaleRotation(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, scale_x, scale_y, angle);
std::cout << sprite.Get() << std::endl;
if(!sprite)
{
if(m_pixelput_called)