big refactoring ! ci skip

This commit is contained in:
2024-09-02 09:44:42 +02:00
parent d95233e728
commit f65ac577bc
581 changed files with 42971 additions and 99170 deletions

31
runtime/Sources/Graphics/Mesh.cpp git.filemode.normal_file
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#include <PreCompiled.h>
#include <Graphics/Mesh.h>
#include <Utils/Buffer.h>
namespace mlx
{
void Mesh::Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept
{
for(std::size_t i = 0; i < m_sub_meshes.size(); i++)
Draw(cmd, drawcalls, polygondrawn, i);
}
void Mesh::Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept
{
Verify(submesh_index < m_sub_meshes.size(), "invalid submesh index");
m_sub_meshes[submesh_index].vbo.Bind(cmd);
m_sub_meshes[submesh_index].ibo.Bind(cmd);
vkCmdDrawIndexed(cmd, static_cast<std::uint32_t>(m_sub_meshes[submesh_index].ibo.GetSize() / sizeof(std::uint32_t)), 1, 0, 0, 0);
polygondrawn += m_sub_meshes[submesh_index].triangle_count;
drawcalls++;
}
Mesh::~Mesh()
{
for(auto& mesh : m_sub_meshes)
{
mesh.vbo.Destroy();
mesh.ibo.Destroy();
}
}
}

19
runtime/Sources/Graphics/Scene.cpp git.filemode.normal_file
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#include <PreCompiled.h>
#include <Graphics/Scene.h>
#include <Renderer/Renderer.h>
#include <Renderer/RenderCore.h>
namespace Scop
{
Scene::Scene(SceneDescriptor desc)
: m_descriptor(std::move(desc))
{
}
Sprite& Scene::CreateSprite(std::shared_ptr<Texture> texture) noexcept
{
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
m_sprites.push_back(sprite);
return *sprite;
}
}

44
runtime/Sources/Graphics/Sprite.cpp git.filemode.normal_file
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#include <PreCompiled.h>
#include <Graphics/Sprite.h>
#include <Renderer/Image.h>
#include <Renderer/Vertex.h>
namespace mlx
{
std::shared_ptr<Mesh> CreateQuad(float x, float y, float width, float height)
{
std::vector<Vertex> data(4);
data[0].position = Vec4f(x, y, 0.0f, 1.0f);
data[0].uv = Vec2f(1.0f, 1.0f);
data[1].position = Vec4f(x + width, y, 0.0f, 1.0f);
data[1].uv = Vec2f(0.0f, 1.0f);
data[2].position = Vec4f(x + width, y + height, 0.0f, 1.0f);
data[2].uv = Vec2f(0.0f, 0.0f);
data[3].position = Vec4f(x, y + height, 0.0f, 1.0f);
data[3].uv = Vec2f(1.0f, 0.0f);
std::vector<std::uint32_t> indices = {
0,
1,
2,
2,
3,
0,
};
std::shared_ptr<Mesh> mesh = std::make_shared<Mesh>();
mesh->AddSubMesh({ std::move(data), std::move(indices) });
return mesh;
}
Sprite::Sprite(std::shared_ptr<Texture> texture)
{
Verify((bool)texture, "Sprite: invalid texture");
p_mesh = CreateQuad(0, 0, texture->GetWidth(), texture->GetHeight());
p_texture = texture;
}
}