cleaning renderpass, framebuffers and swapchain code, setting all vulkan resources to NULL after destroy

This commit is contained in:
Kbz-8
2023-11-18 17:25:30 +01:00
parent c583f1abc8
commit f6201014aa
23 changed files with 435 additions and 299 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/23 18:34:23 by maldavid #+# #+# */
/* Updated: 2023/01/23 18:44:51 by maldavid ### ########.fr */
/* Updated: 2023/11/18 17:23:05 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -30,5 +30,6 @@ namespace mlx
void DescriptorPool::destroy() noexcept
{
vkDestroyDescriptorPool(Render_Core::get().getDevice().get(), _pool, nullptr);
_pool = VK_NULL_HANDLE;
}
}