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cleaning renderpass, framebuffers and swapchain code, setting all vulkan resources to NULL after destroy
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/08 19:14:29 by maldavid #+# #+# */
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/* Updated: 2023/11/11 10:38:01 by maldavid ### ########.fr */
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/* Updated: 2023/11/18 17:22:02 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -154,5 +154,6 @@ namespace mlx
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void Device::destroy() noexcept
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{
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vkDestroyDevice(_device, nullptr);
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_device = VK_NULL_HANDLE;
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}
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}
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