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cleaning renderpass, framebuffers and swapchain code, setting all vulkan resources to NULL after destroy
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 21:49:46 by maldavid #+# #+# */
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/* Updated: 2023/08/28 10:19:35 by maldavid ### ########.fr */
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/* Updated: 2023/11/17 11:57:42 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -55,7 +55,7 @@ namespace mlx::core
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inline void loopHook(int (*f)(void*), void* param);
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inline void loopEnd() noexcept;
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void run() noexcept;
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~Application();
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