cleaning renderpass, framebuffers and swapchain code, setting all vulkan resources to NULL after destroy

This commit is contained in:
Kbz-8
2023-11-18 17:25:30 +01:00
parent c583f1abc8
commit f6201014aa
23 changed files with 435 additions and 299 deletions

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@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 21:49:46 by maldavid #+# #+# */
/* Updated: 2023/08/28 10:19:35 by maldavid ### ########.fr */
/* Updated: 2023/11/17 11:57:42 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -55,7 +55,7 @@ namespace mlx::core
inline void loopHook(int (*f)(void*), void* param);
inline void loopEnd() noexcept;
void run() noexcept;
~Application();