fixing compilation issues

This commit is contained in:
Kbz-8
2024-09-14 09:55:19 +02:00
parent 77bfe4ff11
commit f50dd2d946
26 changed files with 1036 additions and 1241 deletions

View File

@@ -42,7 +42,7 @@ namespace mlx
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
}
void FinalPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target)
{
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{