fixing rotation

This commit is contained in:
Kbz-8
2024-11-14 11:44:52 +01:00
parent f27e5ef043
commit f401b3694a
5 changed files with 13 additions and 13 deletions

View File

@@ -95,8 +95,8 @@ namespace mlx
static constexpr Mat4 ConcatenateTransform(const Mat4& left, const Mat4& right);
static constexpr Mat4 Identity();
static constexpr Mat4 LookAt(const Vec3<T>& eye, const Vec3<T>& target, const Vec3<T>& up = Vec3<T>::Up());
static constexpr Mat4 Ortho(T left, T right, T top, T bottom, T zNear = -1.0, T zFar = 1.0);
static Mat4 Perspective(RadianAngle<T> angle, T ratio, T zNear, T zFar);
static constexpr Mat4 Ortho(T left, T right, T top, T bottom, T z_near = -1.0, T zFar = 1.0);
static Mat4 Perspective(RadianAngle<T> angle, T ratio, T z_near, T z_far);
static constexpr Mat4 Rotate(const Quat<T>& rotation);
static constexpr Mat4 Scale(const Vec3<T>& scale);
static constexpr Mat4 Translate(const Vec3<T>& translation);