almost first rendering, fixing renderer issues

This commit is contained in:
Kbz-8
2022-12-19 00:59:45 +01:00
parent 4a67aab716
commit f1e0499564
417 changed files with 60861 additions and 298 deletions

View File

@@ -6,20 +6,22 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/08 18:58:49 by maldavid #+# #+# */
/* Updated: 2022/12/18 00:35:03 by maldavid ### ########.fr */
/* Updated: 2022/12/18 22:20:57 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include "render_core.h"
#include <platform/window.h>
#include <renderer/renderer.h>
#include <SDL2/SDL_vulkan.h>
#include <SDL2/SDL.h>
namespace mlx
{
void Surface::create()
void Surface::create(Renderer& renderer)
{
if(SDL_Vulkan_CreateSurface(Render_Core::get().getWindow()->getNativeWindow(), Render_Core::get().getInstance().get(), &_surface) != SDL_TRUE)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a surface");
if(SDL_Vulkan_CreateSurface(renderer.getWindow()->getNativeWindow(), Render_Core::get().getInstance().get(), &_surface) != SDL_TRUE)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a surface : %s", SDL_GetError());
}
VkSurfaceFormatKHR Surface::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats)