almost first rendering, fixing renderer issues

This commit is contained in:
Kbz-8
2022-12-19 00:59:45 +01:00
parent 4a67aab716
commit f1e0499564
417 changed files with 60861 additions and 298 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/06 18:27:38 by maldavid #+# #+# */
/* Updated: 2022/12/18 02:51:53 by maldavid ### ########.fr */
/* Updated: 2022/12/18 20:10:12 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -14,6 +14,7 @@
#define __MLX_VK_VBO__
#include "vk_buffer.h"
#include <renderer/renderer.h>
namespace mlx
{
@@ -25,7 +26,7 @@ namespace mlx
void setData(uint32_t size, const void* data);
void setSubData(uint32_t offset, uint32_t size, const void* data);
inline void bind() noexcept { vkCmdBindVertexBuffers(Render_Core::get().getActiveCmdBuffer().get(), 0, 1, &_buffer, &_offset); }
inline void bind(Renderer& renderer) noexcept { vkCmdBindVertexBuffers(renderer.getActiveCmdBuffer().get(), 0, 1, &_buffer, &_offset); }
private:
uint32_t _used_size = 0;