almost first rendering, fixing renderer issues

This commit is contained in:
Kbz-8
2022-12-19 00:59:45 +01:00
parent 4a67aab716
commit f1e0499564
417 changed files with 60861 additions and 298 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 21:53:12 by maldavid #+# #+# */
/* Updated: 2022/12/18 03:41:53 by maldavid ### ########.fr */
/* Updated: 2022/12/19 00:40:26 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -15,6 +15,9 @@
#include <SDL2/SDL.h>
#include <string>
#include <memory>
#include <renderer/renderer.h>
#include <renderer/buffers/vk_vbo.h>
namespace mlx
{
@@ -26,11 +29,16 @@ namespace mlx
inline int& get_id() noexcept { return _id; }
inline SDL_Window* getNativeWindow() const noexcept { return _win; }
void pixel_put(int x, int y, int color) {}
bool beginFrame();
void endFrame();
void pixel_put(int x, int y, int color);
~MLX_Window();
private:
std::unique_ptr<Renderer> _renderer;
VBO _vbo;
SDL_Window* _win = nullptr;
int _id;
};