fixing rotation

This commit is contained in:
2024-11-14 11:44:52 +01:00
parent c6aaa4e2fa
commit ef50272a0c
5 changed files with 13 additions and 13 deletions

View File

@@ -54,7 +54,6 @@ namespace mlx
Text& new_text = p_scene->CreateText(str);
new_text.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
new_text.SetColor(std::move(vec_color));
new_text.SetCenter(Vec2f{ 0.0f, 0.0f });
}
else if(!p_scene->IsTextAtGivenDrawLayer(str, m_draw_layer))
p_scene->BringToDrawLayer(text.Get(), m_draw_layer);
@@ -72,10 +71,10 @@ namespace mlx
m_pixelput_called = false;
}
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetCenter(Vec2f{ texture->GetWidth() / 2.0f, texture->GetHeight() / 2.0f });
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
new_sprite.SetScale(Vec2f{ scale, scale });
new_sprite.SetRotation(angle);
new_sprite.SetCenter(Vec2f{ texture->GetWidth() / 2.0f, texture->GetHeight() / 2.0f });
}
else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
p_scene->BringToDrawLayer(sprite.Get(), m_draw_layer);

View File

@@ -50,7 +50,7 @@ namespace mlx
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
Vec2f m_position = Vec2f{ 0.0f, 0.0f };
Vec2f m_scale = Vec2f{ 1.0f, 1.0f };
Vec2f m_center;
Vec2f m_center = Vec2f{ 0.0f, 0.0f };
DrawableType m_type;
};
}

View File

@@ -95,8 +95,8 @@ namespace mlx
static constexpr Mat4 ConcatenateTransform(const Mat4& left, const Mat4& right);
static constexpr Mat4 Identity();
static constexpr Mat4 LookAt(const Vec3<T>& eye, const Vec3<T>& target, const Vec3<T>& up = Vec3<T>::Up());
static constexpr Mat4 Ortho(T left, T right, T top, T bottom, T zNear = -1.0, T zFar = 1.0);
static Mat4 Perspective(RadianAngle<T> angle, T ratio, T zNear, T zFar);
static constexpr Mat4 Ortho(T left, T right, T top, T bottom, T z_near = -1.0, T zFar = 1.0);
static Mat4 Perspective(RadianAngle<T> angle, T ratio, T z_near, T z_far);
static constexpr Mat4 Rotate(const Quat<T>& rotation);
static constexpr Mat4 Scale(const Vec3<T>& scale);
static constexpr Mat4 Translate(const Vec3<T>& translation);

View File

@@ -20,10 +20,9 @@ namespace mlx
template<typename U> constexpr explicit Quat(const Quat<U>& quat);
constexpr Quat(const Quat&) = default;
constexpr Quat(Quat&&) = default;
~Quat() = default;
RadianAngle<T> AngleBetween(const Quat& vec) const;
constexpr bool ApproxEqual(const Quat& quat, T maxDifference = std::numeric_limits<T>::epsilon()) const;
constexpr bool ApproxEqual(const Quat& quat, T max_difference = std::numeric_limits<T>::epsilon()) const;
Quat& ComputeW();
constexpr Quat& Conjugate();
@@ -68,16 +67,18 @@ namespace mlx
constexpr bool operator>=(const Quat& quat) const;
static RadianAngle<T> AngleBetween(const Quat& lhs, const Quat& rhs);
static constexpr bool ApproxEqual(const Quat& lhs, const Quat& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr bool ApproxEqual(const Quat& lhs, const Quat& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Quat Identity();
static constexpr Quat Lerp(const Quat& from, const Quat& to, T interpolation);
static Quat LookAt(const Vec3<T>& forward, const Vec3<T>& up);
static Quat Normalize(const Quat& quat, T* length = nullptr);
static Quat RotationBetween(const Vec3<T>& from, const Vec3<T>& to);
static Quat RotateTowards(const Quat& from, const Quat& to, RadianAngle<T> maxRotation);
static Quat RotateTowards(const Quat& from, const Quat& to, RadianAngle<T> max_rotation);
static Quat Mirror(Quat quat, const Vec3<T>& axis);
static Quat Slerp(const Quat& from, const Quat& to, T interpolation);
static constexpr Quat Zero();
~Quat() = default;
};
using Quatd = Quat<double>;