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fixing macOS issue
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@@ -11,7 +11,7 @@ namespace mlx
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m_2Dpass.Init();
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m_final.Init();
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func::function<void(const EventBase&)> functor = [this](const EventBase& event)
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std::function<void(const EventBase&)> functor = [this](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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m_main_render_texture.Destroy();
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