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https://github.com/seekrs/MacroLibX.git
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fixing macOS issue
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@@ -45,7 +45,7 @@ namespace mlx
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};
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p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
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func::function<void(const EventBase&)> functor = [this](const EventBase& event)
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std::function<void(const EventBase&)> functor = [this](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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m_pipeline.Destroy();
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@@ -31,7 +31,7 @@ namespace mlx
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};
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p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
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func::function<void(const EventBase&)> functor = [this](const EventBase& event)
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std::function<void(const EventBase&)> functor = [this](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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m_pipeline.Destroy();
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@@ -11,7 +11,7 @@ namespace mlx
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m_2Dpass.Init();
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m_final.Init();
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func::function<void(const EventBase&)> functor = [this](const EventBase& event)
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std::function<void(const EventBase&)> functor = [this](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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m_main_render_texture.Destroy();
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