fixing macOS issue

This commit is contained in:
2025-01-11 22:28:39 +01:00
parent 12c7469f52
commit ef16cd3fdb
12 changed files with 12 additions and 644 deletions

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@@ -1,4 +1,3 @@
#include "mlx_extended.h"
#include <PreCompiled.h>
#include <Core/Application.h>

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@@ -3,7 +3,7 @@
namespace mlx
{
EventListener::EventListener(func::function<void(const EventBase&)> functor, std::string name)
EventListener::EventListener(std::function<void(const EventBase&)> functor, std::string name)
: m_listen_functor(std::move(functor)), m_name(std::move(name))
{}
}

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@@ -216,7 +216,7 @@ namespace mlx
return y;
}
void SDLManager::InputsFetcher(func::function<void(mlx_event_type, int, int)> functor)
void SDLManager::InputsFetcher(std::function<void(mlx_event_type, int, int)> functor)
{
SDL_Event event;
while(SDL_PollEvent(&event))

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@@ -45,7 +45,7 @@ namespace mlx
};
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_pipeline.Destroy();

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@@ -31,7 +31,7 @@ namespace mlx
};
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_pipeline.Destroy();

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@@ -11,7 +11,7 @@ namespace mlx
m_2Dpass.Init();
m_final.Init();
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_main_render_texture.Destroy();