mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 22:53:34 +00:00
adding nesting to debug logs
This commit is contained in:
@@ -28,7 +28,7 @@ namespace mlx
|
||||
}, { ShaderPushConstantLayout({ 0, sizeof(SpriteData) }) }
|
||||
);
|
||||
std::vector<std::uint8_t> vertex_shader_code = {
|
||||
#include <Embedded/2DVertex.spv.h>
|
||||
#include <Embedded/Shader2DVertex.spv.h>
|
||||
};
|
||||
p_vertex_shader = std::make_shared<Shader>(vertex_shader_code, ShaderType::Vertex, std::move(vertex_shader_layout));
|
||||
ShaderLayout fragment_shader_layout(
|
||||
@@ -41,7 +41,7 @@ namespace mlx
|
||||
}, {}
|
||||
);
|
||||
std::vector<std::uint8_t> fragment_shader_code = {
|
||||
#include <Embedded/2DFragment.spv.h>
|
||||
#include <Embedded/Shader2DFragment.spv.h>
|
||||
};
|
||||
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace mlx
|
||||
{}, {}
|
||||
);
|
||||
std::vector<std::uint8_t> vertex_shader_code = {
|
||||
#include <Embedded/ScreenVertex.spv.h>
|
||||
#include <Embedded/ShaderScreenVertex.spv.h>
|
||||
};
|
||||
p_vertex_shader = std::make_shared<Shader>(vertex_shader_code, ShaderType::Vertex, std::move(vertex_shader_layout));
|
||||
ShaderLayout fragment_shader_layout(
|
||||
@@ -27,7 +27,7 @@ namespace mlx
|
||||
}, {}
|
||||
);
|
||||
std::vector<std::uint8_t> fragment_shader_code = {
|
||||
#include <Embedded/ScreenFragment.spv.h>
|
||||
#include <Embedded/ShaderScreenFragment.spv.h>
|
||||
};
|
||||
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user