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adding nesting to debug logs
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@@ -133,15 +133,19 @@ namespace mlx
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DebugLog("Vulkan: framebuffer destroyed");
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}
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m_framebuffers.clear();
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kvfDestroyPipelineLayout(RenderCore::Get().GetDevice(), m_pipeline_layout);
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m_pipeline_layout = VK_NULL_HANDLE;
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DebugLog("Vulkan: graphics pipeline layout destroyed");
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kvfDestroyRenderPass(RenderCore::Get().GetDevice(), m_renderpass);
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m_renderpass = VK_NULL_HANDLE;
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DebugLog("Vulkan: renderpass destroyed");
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kvfDestroyPipeline(RenderCore::Get().GetDevice(), m_pipeline);
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m_pipeline = VK_NULL_HANDLE;
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DebugLog("Vulkan: graphics pipeline destroyed");
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p_renderer = nullptr;
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m_clears.clear();
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m_attachments.clear();
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