mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 22:53:34 +00:00
adding nesting to debug logs
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@@ -133,15 +133,19 @@ namespace mlx
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DebugLog("Vulkan: framebuffer destroyed");
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}
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m_framebuffers.clear();
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kvfDestroyPipelineLayout(RenderCore::Get().GetDevice(), m_pipeline_layout);
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m_pipeline_layout = VK_NULL_HANDLE;
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DebugLog("Vulkan: graphics pipeline layout destroyed");
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kvfDestroyRenderPass(RenderCore::Get().GetDevice(), m_renderpass);
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m_renderpass = VK_NULL_HANDLE;
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DebugLog("Vulkan: renderpass destroyed");
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kvfDestroyPipeline(RenderCore::Get().GetDevice(), m_pipeline);
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m_pipeline = VK_NULL_HANDLE;
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DebugLog("Vulkan: graphics pipeline destroyed");
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p_renderer = nullptr;
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m_clears.clear();
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m_attachments.clear();
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@@ -56,6 +56,7 @@ namespace mlx
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return;
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s_instance = this;
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Logs::BeginSection();
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loader = std::make_unique<VulkanLoader>();
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LoadKVFGlobalVulkanFunctionPointers();
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@@ -79,6 +80,7 @@ namespace mlx
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VkSurfaceKHR surface = window.CreateVulkanSurface(m_instance);
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Logs::BeginSection();
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m_physical_device = kvfPickGoodDefaultPhysicalDevice(m_instance, surface);
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// just for style
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@@ -94,10 +96,12 @@ namespace mlx
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loader->LoadDevice(m_device);
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LoadKVFDeviceVulkanFunctionPointers();
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Logs::EndSection();
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vkDestroySurfaceKHR(m_instance, surface, nullptr);
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m_allocator.Init();
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Logs::EndSection();
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}
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#undef MLX_LOAD_FUNCTION
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@@ -28,7 +28,7 @@ namespace mlx
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}, { ShaderPushConstantLayout({ 0, sizeof(SpriteData) }) }
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);
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std::vector<std::uint8_t> vertex_shader_code = {
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#include <Embedded/2DVertex.spv.h>
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#include <Embedded/Shader2DVertex.spv.h>
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};
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p_vertex_shader = std::make_shared<Shader>(vertex_shader_code, ShaderType::Vertex, std::move(vertex_shader_layout));
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ShaderLayout fragment_shader_layout(
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@@ -41,7 +41,7 @@ namespace mlx
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}, {}
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);
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std::vector<std::uint8_t> fragment_shader_code = {
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#include <Embedded/2DFragment.spv.h>
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#include <Embedded/Shader2DFragment.spv.h>
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};
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p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
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@@ -14,7 +14,7 @@ namespace mlx
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{}, {}
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);
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std::vector<std::uint8_t> vertex_shader_code = {
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#include <Embedded/ScreenVertex.spv.h>
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#include <Embedded/ShaderScreenVertex.spv.h>
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};
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p_vertex_shader = std::make_shared<Shader>(vertex_shader_code, ShaderType::Vertex, std::move(vertex_shader_layout));
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ShaderLayout fragment_shader_layout(
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@@ -27,7 +27,7 @@ namespace mlx
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}, {}
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);
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std::vector<std::uint8_t> fragment_shader_code = {
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#include <Embedded/ScreenFragment.spv.h>
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#include <Embedded/ShaderScreenFragment.spv.h>
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};
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p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
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