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adding nesting to debug logs
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@@ -33,13 +33,11 @@ namespace mlx
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inline const Vec4f& GetClearColor() const noexcept { return m_clear_color; }
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[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Drawable>>& GetDrawables() const noexcept { return m_drawables; }
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[[nodiscard]] MLX_FORCEINLINE ViewerData& GetViewerData() noexcept { return m_viewer_data; }
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~Scene() = default;
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private:
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std::vector<std::shared_ptr<Drawable>> m_drawables;
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ViewerData m_viewer_data;
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std::shared_ptr<Font> p_bound_font;
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Vec4f m_clear_color = { 0.0f, 0.0f, 0.0f, 1.0f };
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};
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