adding manual image manipulation

This commit is contained in:
kbz_8
2023-04-03 00:01:13 +02:00
parent 7a5e280322
commit e444856964
21 changed files with 465 additions and 122 deletions

42
src/renderer/core/vk_fence.h git.filemode.normal_file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* vk_fence.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/02 17:52:09 by maldavid #+# #+# */
/* Updated: 2023/04/02 17:52:59 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_VK_FENCE__
#define __MLX_VK_FENCE__
#include <volk.h>
#include <renderer/core/render_core.h>
namespace mlx
{
class Fence
{
public:
Fence() = default;
void init();
inline VkFence& get() noexcept { return _fence; }
void wait() noexcept;
void reset() noexcept;
inline void waitAndReset() noexcept { wait(); reset(); }
void destroy() noexcept;
~Fence() = default;
private:
VkFence _fence = VK_NULL_HANDLE;
};
}
#endif