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adding transformations
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@@ -26,7 +26,7 @@ namespace mlx
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inline void PixelPut(int x, int y, std::uint32_t color) noexcept;
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inline void StringPut(int x, int y, std::uint32_t color, std::string str);
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inline void TexturePut(NonOwningPtr<class Texture> texture, int x, int y);
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inline void TexturePut(NonOwningPtr<class Texture> texture, int x, int y, float scale, float angle);
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inline void TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept;
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